Masochistic - please help
Optimal tech path?
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GalCiv2 Forums
I've done well with the game until I bumped up the difficulty to masochistic (1.4, Huge galaxy). Now I'm having my head handed to me every time.
I will spare you the boring details of the strategies I've tried and lost with and just get straight to my questions. Please don't feel compelled to try to answer every one (especially if your not sure your advice is fool proof):
0) Okay, I moved this from #13 to #0: Complete this statement: "After the colony rush, the most importnant thing to focus on is..."
1) What do you consider the optimal tech path? I find it remarkable that I cannot find, anywhere on the web, a detailed discussion on the matter. Many generalities, but no actual listing, in order, of proven tech paths.
2) When I start running out of cash, I reduce the industrial output and build trade centers to boost cashflow. I suspect this is where my demise 25 turns later begins. What is your rule of thumb for balancing taxes and industrial output?
3) Population and Approval:
i) Is it better to run a huge defecit at 100% approval rating in order to boost the population and tax base? Or balance the books by keeping cranking up taxes thus driving approval to 50%?
ii) Are there certain thresholds to observe, like never have approval dip below 50%?
iii) I know there is some kind of population bonus at 100% approval. What, exactly, is the bonus? Is it a gradient bonus (90% approval gets 90% of the bonus) or is it all or nothing at 100%?
4) Do you adjust the research slider with each new tech being sought, to make sure you dedicate just enough research points to acheive it at xx weeks without spillover?
5) What is your preferred weapon line and why? Missiles seem to get the most bang for the buck, is there another consideration?
6) When it's time to move up to a newly designed ship type, do you upgrade your existing fleet? Or do you just build all new and leave the old ships in orbital defense roles?
7) I know population affects the tax base, but it also determines the social, military and research outputs of a planet, yes?
8) Do you try to balance your population after the colony rush by shuttling citizens from the homeworld to the thinly populated planets?
9) I'm always the low man on the miltary totem pole and the focus of early aggression, no matter how much industrial capacity I throw at shipbuilding. What am I doing wrong? How soon do you start building your fleet?
10) After the colony rush, I always set the focus of each planet to social output, thinking that more factories will build ships quicker, and more trade centers will grow the tax flow and allow me to keep my industrial output maxed. What's your focus strategy?
11) How does the AI research so quickly? I swear, 15 turns after the colony rush, if I go to trade with them, they all have 5 to 10 techs I don't and I have nothing they don't already have. And yet the all are able to field many, many more ships than I can by that point.
12) What is your preferred ship size and fleet composition? I just tried building only "small" swarms and lost to big battleships.
Thanks, I'm sure I'll think of more... : )
I will spare you the boring details of the strategies I've tried and lost with and just get straight to my questions. Please don't feel compelled to try to answer every one (especially if your not sure your advice is fool proof):
0) Okay, I moved this from #13 to #0: Complete this statement: "After the colony rush, the most importnant thing to focus on is..."
1) What do you consider the optimal tech path? I find it remarkable that I cannot find, anywhere on the web, a detailed discussion on the matter. Many generalities, but no actual listing, in order, of proven tech paths.
2) When I start running out of cash, I reduce the industrial output and build trade centers to boost cashflow. I suspect this is where my demise 25 turns later begins. What is your rule of thumb for balancing taxes and industrial output?
3) Population and Approval:
i) Is it better to run a huge defecit at 100% approval rating in order to boost the population and tax base? Or balance the books by keeping cranking up taxes thus driving approval to 50%?
ii) Are there certain thresholds to observe, like never have approval dip below 50%?
iii) I know there is some kind of population bonus at 100% approval. What, exactly, is the bonus? Is it a gradient bonus (90% approval gets 90% of the bonus) or is it all or nothing at 100%?
4) Do you adjust the research slider with each new tech being sought, to make sure you dedicate just enough research points to acheive it at xx weeks without spillover?
5) What is your preferred weapon line and why? Missiles seem to get the most bang for the buck, is there another consideration?
6) When it's time to move up to a newly designed ship type, do you upgrade your existing fleet? Or do you just build all new and leave the old ships in orbital defense roles?
7) I know population affects the tax base, but it also determines the social, military and research outputs of a planet, yes?
8) Do you try to balance your population after the colony rush by shuttling citizens from the homeworld to the thinly populated planets?
9) I'm always the low man on the miltary totem pole and the focus of early aggression, no matter how much industrial capacity I throw at shipbuilding. What am I doing wrong? How soon do you start building your fleet?
10) After the colony rush, I always set the focus of each planet to social output, thinking that more factories will build ships quicker, and more trade centers will grow the tax flow and allow me to keep my industrial output maxed. What's your focus strategy?
11) How does the AI research so quickly? I swear, 15 turns after the colony rush, if I go to trade with them, they all have 5 to 10 techs I don't and I have nothing they don't already have. And yet the all are able to field many, many more ships than I can by that point.
12) What is your preferred ship size and fleet composition? I just tried building only "small" swarms and lost to big battleships.
Thanks, I'm sure I'll think of more... : )
I have also sent freighters to both, as well as other civs that have tried to bully me out of cash.