Dark Avatar: My Two Cents

I've played a few games of DA so far and I have to say that it makes GalCivII feel new again. Here's my thoughts on different aspects of the game:

The Stardock Logo At Startup: I would just like to say thanks for not giving us a million video clips to skip through with each game start-up. I'm also playing Neverwinter Nights 2, and there are no less than 5 logos that I have to click through to get to the main menu.

Asteroid Fields: These are fun. I like how they impact planetary production and that they can be culturally flipped--a loss of a planet to high influence can be quite drastic, its cool the asteroids can change hands before things reach that point. With asteroids and constructors, there a lot of space build up that can be done which keeps things interesting in times of peace.

The Constructor Starbase Radius: I like this a lot! It takes a lot of guesswork out of my starbase borders.

Explosions: These rock!!

New Ship Pieces: See above!

Music: I like the new main theme. Is some more music going to be in the final version? Also, even with my custom soundtrack I find that the background music can get repetitive quickly. I've mention this before, but there should be a key to randomly select a new music track (and so my ears don't have to wait the annual UP meeting).

Neutral Alignment: IMO, this alignment was much better than good or evil--reducing their auto-terraforming ability makes it much more balanced.

UI: I'd like for the planet type (radioactive, etc) to be displayed somewhere in the colonies tab of the civilization manager. This would make it easier to see what tier 2 colony tech I should research to optimize my planets. I'd also like a race's super ability to be listed somewhere in the stats & graphs section (for your race) or the foreign stats section (for other races). But overall, the UI is solid and I could find my way around the new features a few minutes into my first game.

Base Race Abilities: I've only played one game with this feature added, but it can make some potentially big changes to gameplay. In my game, I played as the Iconians and got a base tech bonus of +20. But then I could (and did ) buy another +20 research bonuses with 4 of my 5 discretionary point , and finally I got another +20 from my political party. I'm not sure if this functionality is intended--or exploitable--but it was interesting being a research juggernaut.

Super Abilities: The Iconian's super ability seems quite underpowered. Unless I'm missing something, super-adaptable simply gives 2 colony techs. It should at least give the advanced versions of these techs too, if not something else with a little more pizzaz.

A lot of bruhaha has been raised over the Drengin's super ability. While I have not yet played a game with them, here's a possible fix: rather than give them freebie ships every time war is declared (which can be exploited), let them recycle a percentage of their destroyed military ships. This would give them a lot of military endurance, so they could gradually grind down their opponents. It also would eliminate any problems with inappopriate or outdated ship designs.

Anomalies: These should spawn in periodically throughout the game, to give our survey ships something to do mid-game.

Eyes of the Universe: This is just way too useful and makes sensors obsolete. Another way to implement it would be to give your planets (not star ships) a large sight radius. Still useful, but no replacement for sensors.

Overall, the beta has been reasonably stable and a blast to play. Nice work, Stardock!
7,129 views 3 replies
Reply #1 Top

Thanks for the feedback.

1) Most of the new music isn't in yet. We are trying to keep the download size reasonable for the betas.  Same for the cut scenes which aren't in yet.

2) Good idea on the civ manager. I'll see what we can do.

3) I have nerfed the Drengin super ability. It was a bug. It's supposed to geta  20% boost, not a 120% boost.

4) Lots of graphics coming.

Shot of the day:

Reply #2 Top
ok while we are on two cents how about when you have double click on your starbase
to see what is installed,..being able to brows the rest of the starbases and maybe the mineing starbases too

on the un issues where there is a free planet it would help to know who controls that area . is that workable.???
Reply #3 Top
I wish you could make a theme for a civ in the diplomacy screen. Make them even more unique