Those wacky AI ships!

First off, I love the lego-sytle ship feature, and I've probably spent more so far time making designs than playing the game. It strikes me as odd, though, that my impressive and mighty-looking ships always square off against such strange-looking AI designs. What I'd love to have in DA is an invisible piece of jewelry that will act as a mounting type for the AI's autoplacement. Every time the AI places a piece, it will try to first put it on 1) a compatible mount, 2) a regular hardpoint, then 3) an incompatible mount. This way, users can customize the look of their enemies by setting size, rotation, and placement information (It would also be a great way to prevent the duplicate modules on constructors and such).

As long as the jewelry type exists in the code, it can just be modded into the game. In fact, I wouldn't mind doing this myself for the base designs.
4,907 views 3 replies
Reply #1 Top
I wish we could design the enemys ships so that I could go against vastly cool ships like mine.
Reply #2 Top
I wish we could design the enemys ships so that I could go against vastly cool ships like mine.


As far as I know, it will be so in DA.
Reply #3 Top
I wish we could design the enemys ships so that I could go against vastly cool ships like mine.


You can do that now, if you copy any shipcfg file into the ships directory and rename it to a preset name it will be used by the AI. Not all of the designs are used, but I know that all of the files that end with the numbers 1-3 are used.

I'll also be posting a mod in the next few days that lets you do this.