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Single weapon type vs. Multiple weapon types

Single weapon type vs. Multiple weapon types

The question of whether it’s better to use a single weapon type or whether it’s better to split the space allocated to weapons (on an assumedly large or huge hull) between two (or more) weapon types, came up in another thread.

I wasn’t sure, if you had more than one, whether all weapon types fired each round or whether they cycled. Kryo didn’t seem positive (AFAIK) but felt that they did fire each round and it was the animations only that cycled round by round. I verified this tonight and he was absolutely correct.

When I first started playing this game I thought multiple weapons types were a good idea. After reading some posts it seemed the general consensus was that it’s better to use a single type. So that’s what I did most of the time. But I’ve begun to rethink my opinion, in some extant because of the AI improvements in v1.31.

I have a couple of opinions and thoughts about the pros and cons of this, but I’ve spent the last two hours posting stuff and I really want to get some game play in tonight so I’m not going to go into it at the moment.

Anyway, I’d like to hear people’s opinions about this subject, hopefully both pro and con.
15,530 views 27 replies
Reply #26 Top
The 3 x 200 attack would get 3 x (100 - 120) = 0 because damage can't be negative.

Actually, the expected value would be -60 so the attacker would have to roll 61 points better than average to get 1 point of damage.

Clearly, against a ship that has all three defenses a ship with multiple weapons *always* does worse on average.

The thing is that your 600 points of attack fire only once. If it's a single weapon it's just the single fire of 600 against all of the defense, If it's 2 x 300 then it's 300 against all of the defense then another 300 against all of the defense. With three weapons the defender fires his defense three times. This is clearly an advantage for the defender that doesn't exist if the attacker has only a single weapon.

The net effect of this is that the only case where multiple weapon types on a ship buys you anything is when the defending ship has defense against the single ships weapon but doesn't have defenses against all of the multiple ships weapons.

But my point for wanting a multiple attack ship was to have a generic ship that didn't need to be redesigned and upgraded dependent on your opponents tech. If you have to worry about what type of ship that your facing you may as well just have the single weapon that you change dependent on your opponents defense.

Now none of this has to do with having different attack types in the same fleet. If you really feel the need for multiple attack types you should implement different weapons on different ships. I've never cared much for this because I like to build a single ship type at all my planets so I don't have to worry about forming fleets with the proper composition, they're all interchangeable.

Anyway, I hope this explains it sufficiently.

Now what is it you want to prove about multiple defenses?
Reply #27 Top
Looks like you and I have pretty much the same policy as far as standard ship building goes...

Now what is it you want to prove about multiple defenses?


I originally did the multi-defense approach because I felt I recieved a roll for each kind of defense. After patch 1.31, the damage my multi-shielded ships recieved seemed to jump up- while the my single shielded ships seemed to fare the same as always.
So I figured I'd use that statistical education I recieved from Sidemancer and you- and see if I could figure it out. Since I was in the proccess of setting the game up, I figured, "what the hey" I'd try the multi-attack thingie too


PS- Congrads on your diplo status- you deserve it, and I hope you enjoyed BSG last night- all I can say is Apollo needs to get on a diet-