Flavoring a Civ with critical choices
from
GalCiv2 Forums
A friend showed me yesterday his game of Civilization 4, and one this stroke me that really missed in GalCiv2:
Civilization Flavor/Cultural choices. I mean, right now, there are 2 ways to orient your social development:
- Good or evil
- Democratic or Imperialistic.
It should be more developped. If your empire never develop democracy and keep an imperialistic organisation (like the Drengins/Klingons), they could develop some kind of "Star Feodalism" system. You could also begin to transform your citizens in cybernetic entities if you develop the line of cyborg technologies. All these social choices would have + and -. I think for example the social choices in Alpha Centauri, but something more developped...
For example: If you had "Star Feodalism" style of government for 2 years, a new tech on the feodalism tech line would appear, something along the lines of "Ruling Houses Council", where your empire would gather it's most powerful families. A bonus to loyalty everywhere. Etc...
But I really think they should not do Civ4 mistake where: Democracy, Environment, Freedom of Religion = ALL GOOD. If I pursue a despotic governement to the end, and have a LONG tradition of a Feodal Governement, then I should have the right to some bonuses in my empires, like unique techs, wonders, etc...
Also, we could put in some wonders that are "Civilization Capital-Only" (the Ruling Houses Council example, put above)
Please Examin And Criticize Honestly (PEACH)
Civilization Flavor/Cultural choices. I mean, right now, there are 2 ways to orient your social development:
- Good or evil
- Democratic or Imperialistic.
It should be more developped. If your empire never develop democracy and keep an imperialistic organisation (like the Drengins/Klingons), they could develop some kind of "Star Feodalism" system. You could also begin to transform your citizens in cybernetic entities if you develop the line of cyborg technologies. All these social choices would have + and -. I think for example the social choices in Alpha Centauri, but something more developped...
For example: If you had "Star Feodalism" style of government for 2 years, a new tech on the feodalism tech line would appear, something along the lines of "Ruling Houses Council", where your empire would gather it's most powerful families. A bonus to loyalty everywhere. Etc...
But I really think they should not do Civ4 mistake where: Democracy, Environment, Freedom of Religion = ALL GOOD. If I pursue a despotic governement to the end, and have a LONG tradition of a Feodal Governement, then I should have the right to some bonuses in my empires, like unique techs, wonders, etc...
Also, we could put in some wonders that are "Civilization Capital-Only" (the Ruling Houses Council example, put above)
Please Examin And Criticize Honestly (PEACH)

