Fixable Flaws
Range and Speed
from
GalCiv2 Forums
I'm still relatively new to playing GalCiv2 but two things stand out as issues that could easily be fixed to greatly improve gameplay (and I intend to mod them for myself):
Range - It's far too easy to build ships that have enough range to travel across the largest galaxy size. Range should be reworked and at maximum it should be maybe 20% of the distance across the galaxy. This would *force* building of starbases in order to reach enemy space. This would add a lot of strategy to playing.
Speed - same as range, it should be very limited. I've read posts of people that managed to build 100+ speed ships. As a guess I'd say about 20 should be maximum speed. I'm very early into a game (one and a half years in and I've got ships travelling 11 - and I suspect I could build a much faster ship if I designed only for speed).
This is going to be a matter of taste. Some players will like fast, major conflict. While others (like myself) desire a slow, long game of exploration.
Range - It's far too easy to build ships that have enough range to travel across the largest galaxy size. Range should be reworked and at maximum it should be maybe 20% of the distance across the galaxy. This would *force* building of starbases in order to reach enemy space. This would add a lot of strategy to playing.
Speed - same as range, it should be very limited. I've read posts of people that managed to build 100+ speed ships. As a guess I'd say about 20 should be maximum speed. I'm very early into a game (one and a half years in and I've got ships travelling 11 - and I suspect I could build a much faster ship if I designed only for speed).
This is going to be a matter of taste. Some players will like fast, major conflict. While others (like myself) desire a slow, long game of exploration.