UI--way to get rid of clicks

The UI has improved but there are number of ways
to reduce the clicking. These may not show up
til the expansion or GC3. But we need to let the
developers know they can do even better.

Please add to the list or dispute mine.

1. We need to be able to create standard queues for planet
production. These queues would be created and then could
be chosen instead of other social items.

For example, my standard planet starts with 3 factories, an
entertainment center, and starport. I know I can do this
manually for each planet at the beginning. Why not let me
select a queue already created. (Of course implemented in
Stars!).

2. I know there is a quick lauch button for newly created
ships. Still I look like a button on the GNI to launch
a particular ship. I may not want launch all ships. It
would be nice not to have to go to the planet to do this.

3. Replacing one model ship in production with another. Can I
do this on all the planets at one time after,say, gaining
a tech that allows the ship to go further? Right now, I
usually have to do this manually planet after planet. Sometimes
(for reasons) not known to be the UI picks up on this and
does the updating on the other planets. Sometimes not.

4. I have been crying about this for years. Make the planet list
at the left side sticky. I like to scroll through it at the
end of each turn. But if I make a change, I have to start at the
top of the list again. I think the planet list under stats is now
sticky. But it is harder to get to. And I like the planet list
on the main screen. Make it sticky or make stickiness an option.

Please add or substract from this list. What can we do to cut down
clicks?
4,081 views 6 replies
Reply #1 Top
I know there is a quick lauch button for newly created
ships. Still I look like a button on the GNI to launch
a particular ship. I may not want launch all ships. It
would be nice not to have to go to the planet to do this.


If you right click the blue 'ship built' icon that drops down the side of the screen, it will launch that ship.

3. Replacing one model ship in production with another. Can I
do this on all the planets at one time after,say, gaining
a tech that allows the ship to go further? Right now, I
usually have to do this manually planet after planet. Sometimes
(for reasons) not known to be the UI picks up on this and
does the updating on the other planets. Sometimes not.


If you upgrade a design, all of the old design currently in production should be changed over to the new design. If not, you can use the governors in the civ manager screen to quickly change all planets producing X design to Y design.
Reply #2 Top
1. How would you handle bonus tiles then? Would you want the computer to just build your improvements willy-nilly in the next available tile?

2. You can click (I forget, right or left) on the individual ship built icons on the right to launch them, I believe.

3. I'm wondering about this too... I don't know if its a glitch or its just an interface thing. If my planets are building a ship that takes 10 turns to build, then I upgrade the design and it takes 13 turns to build, the planets will keep building the old design and just display 0 turns left when the bar is full. If I click on build list and just hit done, it'll update the "time to finish" with the new design, but I'm wondering if its actually still building the new design and is just not updating the graph? or if its just going to sit at 0 turns forever?

4. Never use the planet list... well, hardly. Takes too damn long to click the arrows to find the max of which ever I'm looking for (ie max production planet)
Reply #3 Top
*snap* beat to the punch. Still not sure about #3 though and the 0 turns to build thing?
Reply #4 Top
I saw that zero turns build thing. The UI just never updated the time to complete. If the old design took 10 turns to make, and the new design takes 13 turns to complete, it'll be sitting on 'zero' for 3 turns, and then the ship will be finished. When it starts building the new ship, the UI will get the correct time to complete.

The UI feature I would like to see is this: When you have the tile improvement techs, the improvable tiles should be the LAST ones to be selected. As it stands, It's usually factory-factory-soil enhancement *grr.. click on another tile*-factory-soil enhancement *grrrr*

I've taken to just rushing up the planetary improvement techs and rush-building the orbital terraformer.
Reply #5 Top
I like to add: 5. Being able to see the ships in orbit around a planet in more places.
For instance, when I want my border planets to build 1 big defence ship I use that large planet list in demographics (I think.. one of the main UI buttons), but I cannot see if one of those planets already has something in orbit (like several smaller defence ships which are adequate) and I have to close the planet screen and scroll to the planet to find out.
Also I would like to see on the Planet Screen what is in orbit without having to go to the shipyard.

I also believe to remember (I'm not sure, not playing the game right now) that if you go to the Planet Screen from that big planet list and then close the Planet Screen you do not return to the planet list, but to the main screen. I would prefer it to go back to the big planet list.
Reply #6 Top


Note I am still using 1.2 and not a beta

If you right click the blue 'ship built' icon that drops down the side of the screen, it will launch that ship


I don't think you can do that until the GNI goes away and if you have multiple ships, you may not know which is which. While GNI is up, you can't click on anything else. Also it would be nice if the GNI shows a produced improvemnet, but there are no tiles left, it would tell you that.

1. How would you handle bonus tiles then? Would you want the computer to just build your improvements willy-nilly in the next available tile?


Well, the computer should be smart enough to pick the right tiles--putting the right improvements in any extra-producing tiles.