Starbases Captures?

I wondered if it would be possible to.. well, to improve the game into making Starbases:

- Structures incridebly expensive to build to the last tech (I mean, come on. 6 constructors for the best mining bonuses? It should be 60!)
- Multi-constructor module on a single cargo ship. That way, it would be a lot quicker to build HEAVY starbases
- Starbases should be capturable. You should be able to transport garnisons on them, and they would have a huge advantage of defense, but it would be possible to capture ressource starbases (or military, or influence). Off course, a simple wipe would also be an option.
4,375 views 7 replies
Reply #1 Top
I have always thought that the starbases in GCI & II were hugely underused, however i think it is a case of time management. The devs simply do not have enough time to change the way starbases are used and come up with all the new content we are all hoping for. Maybe in a future expansion they will be able to allocate some time into changing them. Who knows eh?

DG
Reply #2 Top
Starbases should be capturable. You should be able to transport garnisons on them, and they would have a huge advantage of defense, but it would be possible to capture ressource starbases (or military, or influence). Off course, a simple wipe would also be an option.


That would be great, and besides what's the chance that a starbase is gonna have more than a few guards and miners, use them as slaves!  
Reply #3 Top
HEY! (You see a lightbulb flashing over Cikomyr's head) Overseers military starbases would be a great way to impliment OCCUPATION of worlds, rather than a pure genocidal wipe-out. You build military starbase adjecent to the target world, add the "Garrison" module, and then send-in transports.

And the simple way to "free" worlds would be to take-out the military starbases.. if such starbases were more powerful than the actual ones, we would have a nice game engine...
Reply #4 Top
I would like that as its a pity to have no option but to blast them especialy as many are unarmed and not in a position to be more than a walk over
Reply #5 Top
- Structures incridebly expensive to build to the last tech (I mean, come on. 6 constructors for the best mining bonuses? It should be 60!)
- Multi-constructor module on a single cargo ship. That way, it would be a lot quicker to build HEAVY starbases


Don't those two kind of contradict each other? I don't really like the whole flying constructors out to starbases thing to begin with, but honestly I can't think of a better way of doing it (just paying money for upgrades would be way too easy later on in the game, etc).
Reply #6 Top
I would really like to be able to add Multiple Construction Mudules to a ship that would be a huge improvement.
Reply #7 Top
Don't those two kind of contradict each other? I don't really like the whole flying constructors out to starbases thing to begin with, but honestly I can't think of a better way of doing it (just paying money for upgrades would be way too easy later on in the game, etc).


No contradiciton. I just would like to see that end-line starbase modules to be really expensive. At the same time, why would a 2222's Constructor be as efficient to construct as a 2333's?