AI doesn't fortify ships
Good punch, crappy health
from
GalCiv2 Forums
In my actual game, pretty much all the galaxy went for the missile weapon branch (the sole exceptions are the Iconians, but they are crappy anyway). However, I was the only player in the galaxy to actually research heavily missile defences. While I have "Droid Sentries II" most of them don't even have POINT DEFENCE!
The frigates I built have a rating of 25 missile attack/20 missile defence, and to tell you, it shows a lot during battle. More often than usually, Arcean and Altarian ships shoot for "0" damage. And I didn't told you about my "Ravager", a Large ship with 40 missile attack, 35 defence. They are almost invulnerable.
So, while my fleet have an average attack of 100 and 80 defences, I face fleets who have 120 weapon and 5 defences. It's not allright. Since "first strike" option has been removed, defensive technologies must be prioritized a lot more by the AI.
The frigates I built have a rating of 25 missile attack/20 missile defence, and to tell you, it shows a lot during battle. More often than usually, Arcean and Altarian ships shoot for "0" damage. And I didn't told you about my "Ravager", a Large ship with 40 missile attack, 35 defence. They are almost invulnerable.
So, while my fleet have an average attack of 100 and 80 defences, I face fleets who have 120 weapon and 5 defences. It's not allright. Since "first strike" option has been removed, defensive technologies must be prioritized a lot more by the AI.
