Skie Skie

Why be good?

Why be good?

I've been playing the game for a couple months now. And, I the scenario's rarely provide the good choices with a good outcome. For example:

There's some such aliens already on our world.
Good - Leave them alone (-10% PQ)
Neutral - Move them to land we don't want (0 PQ)
Evil - Make them slaves (+25% PQ)

Why can't the breakdown be something closer to this?
Good - Do not move them, but study them (-10% PQ, +25% Research)
Neutral - Educate and assimilate them into our society (+25% taxes... after X turns?)
Evil - Take their land and make 'em slaves (+25% PQ)

Or as another example:
You've caught pirates that are trying to bribe you.
Good - Make 'em walk the plank, boost funding to stop pirating (-100 bc)
Neutral - Lock 'em up (0 bc)
Evil - Done and done (+500 bc)

So why not have this?
Good - Make 'em walk the plank, boost funding to stop pirating (-5 bc a turn, +2% trade... all races?)
Neutral - Lock 'em up and throw away the key. Let it be known pirating will not be tolerated (at least in your zone of control). (+1% trade)
Evil - Take the bribe (+1000 bc)
31,640 views 59 replies
Reply #51 Top
Ugh. Just my 2c fwiw. I'm disappointed that galciv2 has twisted the question of ethical alignment into something which portrays being evil with being the strongest, hands down. The fact that they have made the evil colonizations choices the strongest, while making good the weakest is dumb, unimaginitive to say the least. For these devs apparently all they see in doing the right thing and being "good" is sacrifice. They cant see any "profit" in it apparently, and apparently cant think of a way where good might truly win out over evil somehow as they have made it quite impossible to do so in real game terms. Im not sayhing one c ant win playing good as is, but put it this way: if 2 evenly matched opponents were playing galciv 2, both evenly matched in resources and smarts, one evil, the other good, evil would win, no chance whatsoever for it not to.

Why was it so difficult for them to be imaginitive and allow for a good ethical option that could at very least have parity with the evil choice? WHile I can understand where theyre coming from and while there is sometimes sacrifice involved with doing the right thing it can also be rewarding and there can be sacrifice in being evil as well. I do think they could and shouldve masde all ethical choices just as viable as the next. The very least they couldve done is allow each option to stand on its own merits against the others. Neutral does that to some degree. Good simply handicaps the player; its benefits seem in no way to make it feasable to play when matched against either neutral or evil.
Reply #52 Top

Wow... talk about dragging something up from the murky depths.

I agree that evil tends to be stronger on many levels in this game, however, Good does have a presence and depending on your strategy and goals for the game, could even be considered to be an even more viable option.

The fact that they have made the evil colonizations choices the strongest, while making good the weakest is dumb, unimaginitive to say the least.


As far as Stardock being unimaginative in this area, why should they be? Evil is not bound by "morals" or "ethics" therefore they have many more options than those who have moral and ethical boundaries.

while there is sometimes sacrifice involved with doing the right thing it can also be rewarding and there can be sacrifice in being evil as well.


The game demonstrates on a few occasions this very thing. An example.." Put your people in the pods... gain 40% bonus to research... lose X amount of people." That is a sacrifice as I understand it.

Lastly, while I do understand your points, and I do sympathize with most of your observations, I still tend not to agree.
Reply #53 Top
Wow... talk about dragging something up from the murky depths.

This is indeed true. It's a decent topic that deserves discussion, but after 4 months it's better to just open up a new thread.



I'm not so interested in the specifics of the colonization event choices because I think no matter how strong the good choices were made they wouldn't compensate for the advantage that both Evil and Neutral have over Good.

Good clearly gets the short end of the stick in this game. Evil gets the early powerful weapons, the Mind Control Center and the Artificial Slave Center; Neutral gets the Neutrality Learning Center, a 10% morale bonus, free terraforming and cheaper rush buying of ships. The only bonus of significance that good gets is the 20% defense bonus from the Empathic Tactical Center. In comparison that's pretty weak.

I think Good should get something like a 25% (or even higher) morale bonus to be even close to the advantages that Evil and Neutral get in this game.

The supposed advantage of Good, that they're less likely to be attacked, is totally bogus from what I've seen.
Reply #54 Top
I think Good should get something like a 25% (or even higher) morale bonus to be even close to the advantages that Evil and Neutral get in this game.


So they should get a boost to morale from being moral?

Actually, i agree. But since this is one of Wheel's pet peeves I couldn't help myself wording it that way.
Reply #55 Top
So they should get a boost to morale from being moral?


I must agree as well, they should get a significant advantage in this area.
Reply #56 Top
It's not necessary to be a morale bonus but it does seem to fit. Not quite sure why neutral rates a 10% morale bonus. Morale and economic bonuses are pretty much equivalent.

If you look at the top scoring metaverse games (not necessarily the best measure of this) you'll see Evil and Neutral pretty much exclusively. With v1.2 it was mostly Neutral, on v1.31 and v1.4x it has shifted predominately to Evil. There are very few players that play Good as a matter of course. I'm sure there are others but CraigHB is the only one that I've noticed.

I feel playing as Good is an extra challange. If Good doesn't get some kind of bonus at least it should be worth a higher score.
Reply #57 Top
I tend to agree with the recent posts from Mumble & Quixen.

But since the "in-game ethics" thing caught my attention here, I cannot resist again wondering why it is that "good" AIs like the Torians are so freakin' aggressive. Have any of you long-standing folks seen an AI make a serious go for a diplo win?
Reply #58 Top
"in-game ethics"

What soured me on good was prior to posting metaverse games I played a number of games as the Drath and invariably was good all the way. The first ones to attack me were always the holier than thou Altarians. I quickly came to the conclusion that with friends like these who needs enemies. As evil you have a better chance of getting support from evil races than if you're good and trying to get help from good races. That plus the bonuses for evil and neutral make the extra challange of it the only reason to play good.
Reply #59 Top
Torians are so freakin' aggressive


At first I always played Evil, then I noticed the bonuses the Neutrals get. I especially like the automatic tile upgrade. So now I tend to play in the center, with a slight leaning to the Evil side.

As for the Torians... I want to obliterate them first in every game. The first few games I played, they always played aggressive, even when I was on the good side. Now, I want to erase them from the universe as quickly as possible, can them, and sell them to the Terran Alliance as turtle soup.

I quickly came to the conclusion that with friends like these who needs enemies.


My sentiments exactly!

Have any of you long-standing folks seen an AI make a serious go for a diplo win?


This I have not seen.