A few ideas

I have a few ideas for GalCiv2. Love the game! I'm sure some of these ideas have been mentioned by others, but I wanted to re-mention some of them because I feel they are good (and important).

+ Moving a rally point should make all ships assigned to that rally point go to the new location. (Note: it may do this already, the last game I played was on the last beta before 1.2 came out. Yes, I know I'm slow to update, but I wanted to finish my game and have been busy enough that I didn't have much time to play.)

+ Have an individual "colony tax rate". You would still have an empire tax that is the base rate, but colonies should be able to have additional taxes. Obviously, the default value is 0% (micromanagers would be happy with having this as an option, and those who don't like it can leave the colony rates at 0%). You live on a nicer planet? You pay higher taxes for the priviledge of living there.

+ Have an option between "allow tech trade" and "no tech trade" that allows only non-military tech trades.

+ [Optional] Only allies can trade military techs with each other.

+ Lower-level buildings remain in the building list. Just because you research a new tech level should not mean you can't produce lower-level buildings (you can always use lower-tech level weapons and defense on ships). It would be great if you can have a way to expand a given building type into the lesser types that can still be built. [Of course, the AI would need to be able to evaluate which level of a building is optimal given it's needs of time/cost vs output.]

+ The ability to list ships that are _not_ in fleets. This way you can easily tag them and set them to a rally point to create a fleet.

+ Planetary defense by ships should be fleetable by default, without having to build a special building. If you can form a fleet anywhere in space, I don't see why every planet should have to have a special building just so it can defend itself against an incoming fleet. After all, if the offensive fleet can exist while fighting in orbit around your planet, then YOU should be able to have a fleet as well. That said, having a fleet size larger than your logistics level should still require a building.

+ Break alliance with a minor race.

+ UI -- in widescreen portrait mode, the planet tiles and building lists could be made to be vertically adjacent instead of horizontally adjancent, improving the view of the planet tiles. I'm sure there are other optimizations that can be made for the display on a portait-mode wide screen monitor.


Thanks, and some feedback on these ideas would be great!
5,253 views 3 replies
Reply #1 Top
*doing the usual bump to make it appear in the new posts listing*
Reply #2 Top
The individual colony tax rate is a good idea. After all, why should people living on poor quality planets have to pay as much as those living on colonies which are almost like the Garden Of Eden. I would like this optional feature.

The break alliances with minor races would be useful as well. It also annoys me when looking at minor races, how it says "we need to spend more money to learn more about this race" when you can't actually put funding into espionage on minor races. Either let people spy on minor races, or get rid of the text.

I wouldn't like it if lower level buildings stayed in my building list as it would get too cluttered. As soon as a new building is available, I would upgrade it myself anyway if it wasn't automatic, but that's just the way I play I guess. I can see the benefits of building lower level improvements, just not something I would go for myself.
Reply #3 Top
I wouldn't like it if lower level buildings stayed in my building list as it would get too cluttered. As soon as a new building is available, I would upgrade it myself anyway if it wasn't automatic, but that's just the way I play I guess. I can see the benefits of building lower level improvements, just not something I would go for myself.


I agree it would be cluttered. What I'm thinking is have a little + or something next to the building in the list. If you click on that, it will expand that building into the list of all sub-buildings. That way, you only see them if you want to see them. Furthermore, the game would have to allow for "downgrading". Your population got too high causing morale to plummet? Downgrade the Xeno food production to basic farming.