The Worst Starts

Just how terrible can it get?

In my experience, the random games tend to be unbalanced in the placement of the starting locations. Two of the worst games I have ever attempted came from bad starts. In one game, I was stuck in a corner of a huge map with no stars even close enough for my colony ship to reach! (I had to customize it with life support to reach the nearest one) Decidedly, a wait of almost 20 turns for a ship to reach a planet put me behind in the colony rush. I had no chance at all in the later stages of the game. Another bad game had been when I was (once again) in a corner. This time I had been surrounded by 2 other empires. With no where to go besides through them, their colony ships reached all of the planets before me, and when the rush was over, I had colonized only 5 planets. Is it even possible to win in such situations? Has anyone out there been successful when they are blocked in or stranded at the start?
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Reply #1 Top
In my last game I was in the middle of the map playing Terrans but surrounded closely on all sides by the Yor, Drath, Drengin, and Korx. I managed to get 3 planets...Mars (PQ4), PQ5 and a PQ8 weeee. No bonus tiles anywhere. Large Universe, Crippling difficulty, no tech trade.

So I rushed. Went straight for planetary invasion and beam weapons. Cleaned the Drath out of the universe before they managed to get more than a couple defenders built. Just barely finished my war with them before I went broke, and had to struggle to get my economy back in shape. By then I was back to being a contender, and after allying with the Torians and Thalans, I attacked and destroyed the Drengin after a long bloody war, and then proceeded to mop up the Yor (Thalans had killed the Korx after the Fundamentalists took over most of their empire). By then I had a little over half the galaxy under my control, and it was just mop up work after that. Won with an influence victory, which is how all my conquest games end unless I turn influence victory off.
Reply #2 Top
In my opinion to start in a corner gives you great defence! You dont need to care about being struck from behind and can modify your colonies so that you can have alot of research and such in the back/middle and some planets with factories on the front ones.

Tho to start with one system or 3-5 ISNT good;) i usually redo until i have about 8-30 in a cluster "in the corner"


My worst nightmare was when there was a very tight cluster of stars (tho extremly big, covering about 60% of the map), then there were spread cluster here and there tho very smal. I started at the tip of the cluster (aka all the other stars "under" me). And guess what? The Drengin, Yor, Humans, Altarans and the Torians was under me. The korx and 2 other races was "above" in the last small clusters. I got 7 planets... where 4 were lvl 4-6... So not a good start. And on the next highest difficult lvl. I got so beaten up... Like a bad bad boy
Reply #4 Top
Bad starts are okey if your not to surrounded
Reply #5 Top
it's certainly possible to win in these situations. it just isn't guaranteed. sometimes i prefer a game where i have a distinct disadvantage. the AI is good, but certainly not perfect. as long as you can get large hulls and the best defenses quickly, and you wage your wars slowly and cautiously, it's not too difficult to win from the corner. as nightboy pointed out, it's much easier to defend from the corner. i'm currently beating the drengin to a pulp. 1 large hull + 3 droid sentries + 2 nano rippers + 3 warp drive 5s = lots of dead monkeys. i just gotta pull the damaged ships out of front-line combat so they can repair. my low-industry planets are producing cheap fighters to serve as cannon fodder. my manufacturing capital is building medium class ships right now. once i establish a stronger beach head in the drengin's space, i'll need warships more evenly spread out. i may chose to fight this war in two parts.

as is often the case, the drengin are the largest military power in this game. a great deal of the military is soaked up defending thier vast empire. usually i play on loose clusters, but i wanted a less advantageous start so i picked tight clusters.

the drengin were completely alone in the largest single cluster, so not only do they have their typical military emphasis, but they've got an uncommonly powerful economic-industrial arm to back it up. but it's still only a series of AI algorithms. i declared war a few turns after the drengin attacked the torians, which was stupid. the torians are across the galaxy and had a moderate military about equal to mine (but i only own 7 planets). so i waited a few weeks while their offense fleets migrated across the galaxy before i struck. not only did i hit them while they were weaker than they should have been, but i also gained popularity for doing it, since it appears to the other AI that i was going to war on behalf of the torians. at least, i think they look at it that way. i've managed to wipe out a major chunk of their fleet and cut them down to my size on the graphs with only 9 capital ships. i've lost dozens of fighers for sure, but at about 170 to produce they're cheaper than my long-distance constructors. the drengin ships were all outfitted with shields, and they're only just coming out with armored ships now, which helped my initial advantage (i went around destroying as much as i could).

the drath are next, and will be a cake walk. but that's when i expect to start building animosity among the rest of the AI players. however having absorbed the drengin, i expect that i'll be unstoppable at that point. i was able to keep a technological edge early because a PQ 17 planet had a precursor library (+700% research bonus that occurs in the example mod provided with 1.2) AND 2 precusor labs. rebuilding the ruins of the drengin empire will be costly, and i'll probably fall behind technologically and need to retool my strategy.

but don't get me wrong. i've lost more than a few games playing this way. that's why i think it's fun.
Reply #6 Top
often the worst starts are due to things you can't see. like say Drengi with a precursor mine on it

just a bad position is worth giving a shot. even off in the corner like that has interesting posibilities. for instance, if the ai don't have those life support techs you might be able to go piratical on them. the will have one hell of a time getting to you after all, and you DO work up those techs. using starbases to get some reach is also a way to make sure you can move but they can't. man, now i want to get screwed like that, lol. of course your screwed when it comes to the UP resolutions.
Reply #7 Top
I like to play on gigantic maps and sometimes that really gets me in troble with tight clusters of stars. A lot of times if i'm stuck and surrounded/cornered, i rush up the influence tech line and pick off a number of planets that way until i have the military base to fight with the other guys. Last time that happened i took over all of the Terran Alliance and half of the Torians before i even bothered with fighting (and then only cause i was kinda bored) =P
Reply #8 Top
of the worst games I have ever attempted came from bad starts. In one game, I was stuck in a corner of a huge map with no stars even close enough for my colony ship to reach!


Thats happened to me alot. When that happens, I just restart it where I have decent starting places.

Reply #9 Top
one thing i like abt starting in a corner (besides good defense) is that i can get very profitable trade routes established between me and the civ(s) at the opposite corner of the galaxy.
Reply #10 Top
The best situation is in the corner with a lot of stars close by. Easy to defend and you can get a jump on the planet grab. I don't usually play the first setup handed to me. I Ctrl-N until I get one I like. But, playing off a bad start does present a challenge. I'll have to try it sometime.
Reply #11 Top
Another key to the corner start is to monopolize as many resources as you can. Since everyone else is building colony ships, you can switch to constructors and grab up a lot of resources. I've had starts where i grabbed around 30-40% of the resources. This is especially true if there is a cluster of stars all the AI(s) are sending colony ships to. It keeps them busy. Even if there's only a few planets open, the AIs tend to stay in the colony rush mode.

For me this is the what makes me restart, if i get the corner and i have no easy opponent to take, and i don't get any decent resources.

Reply #12 Top
For some reason, my earlier post didn't make it here.

With the button on in the mini-map that shows control by different
races. Second row, first button on the left.

As soon as you start the game, it will show basically where you
and the others are. If you don't like the set-up, hit Ctrl-N
immediately, and it will generate a new map set-up. Keep doing
it until you find one that is fair or unfair (depending on what you
want). I generally like the races spread apart.
Reply #13 Top
The Game I should of Lost

Gigantic everything on rare got stuck in the corner with Earth & Mars, the closet system with habitable planets was already in the hands of the Altarins.

After building a couple of military bases to increase range I managed to get within 1 MP of a class ten when the Korx took it.

First break I got was A UP vote for new PQ 15 planet went to the Yor. Unfortunately for the Yor Brindle II was in an until now dead system next me. Threw everything into research and got planetary invasion in ten turns and took it from the Yor and since they were on the far side of the Galaxy there was noting they could do about it.

Started running freighters to the Altarians to keep them from looking at me like I was a free lunch.

Built 5 cargo hull with 8 parsec range MK 1 Laser and as many engines as I could stick on it and sent them out.

The Krox were becoming hostile so I built three Military bases to increase my range into their space and moved my limited forces there. Once they declared war on me I then took the closet planet to me a class 12.

It them became an exercise in evading their fleets and engaging only their escorted transports.

My second break is when the Thalan gave up and gave me Thala which located above the Korx its was able to crank out a medium every 2 turns. I then used Thala and its fleet of mediums to attack the Korx rear areas. During this attack I located a Korx Fleet way point and picked off their ship one by one building up my hit points.

I also managed to take another PQ 13 planet that was located close to the Dregin who were doing very little except building huge fleets of ships.

Mean while I was doing my best to buy off the Dregin who where in a corner to my left just below the Korx I could not handle both of them at once.

Unfortunate while I had a frendly relationship with them they still declared war on me do to their military straight there is no way I would be able to hold the 2 planets I had taken from the Korx.

Then I got my third break my forces had found a percursor corvette on the first planet I had taken from the Korx and to my shock It wasn't one corvette it was 67 of them. I took a major hit to my maintenance budget going from 50 BC a turn to - 200.

I then sent them all at the Dregin and once the dust had settled I had lost every one them and the Dregin were acting like a naughty boy caught raiding the cookie jar.

That was the turning point.

I then formed alliance with the Altarians and the Iconians then it was just one long brutal fight taking out Korx, Dregin and the Yor everyone else had already be eliminated by the evil races.