Features Wishlists (mostly like disabling anomolies, trade goods, etc.)

And.... Reasonably, if you quite united planets, you should be able to duplicate trade goods, achivements, etc.

* Ability to disable anomolies

* Ability to disable trade goods and galactic achievements, or at least be able to create them if another civilization already made one bypassing the patent laws by dropping out of the united planets

* Ability to decommission trade good / galactic achievement, or at least to move them.

* Some way (or at least a known way besides destroying them) to stop other races from stealing your technology.

* In Masters of Orion 3, had votes of things that were terrible and harmful to all civlizations, and the AI being stupid *always* voted to harm all civilizations. In GalCiv2, the AI is better only doing this half of the time, but still...
4,933 views 15 replies
Reply #1 Top
Are there any mods that can do any of this?
Reply #2 Top








Since I can't post (see https://www.galciv.wikia.com/wiki/User:SleepAtWork/forumbug )I want to ask

How come the minor races aren't in the united planets, but they can still trade? Shouldn't they not be allowed like if a major race quits?


Reply #4 Top
Meklar: Probably.

Features:
1) Something to adjust resource frequency might be nice.
2) I too would like to be able to demolish capitals, wonders, etc.
3) I want some way to scan the map for resources without building ships to do it.
4) I want it to be much easier to pay civs to declare war on each other.
Reply #5 Top
I quite agree, although for four, in real life it might be hard to just bribe a nation to go to war. Usually it takes a huge amount of dilpomacy and conning, or sometimes government infiltration to do this.
Reply #6 Top
hehe i totally agree with you on this meklar!!! and besides i can tell you've been playing Moo alot!! *G*

Psilon_DK
Reply #7 Top
Well, I'm playing as the Drath (who, in their story, are good at manipulating politics to play other races against each other). I have maxed diplomacy (in fact, I have the highest Diplomacy possible without cheating or getting lots of special anomalies). I have a much higher espionage than any other race normally does, including some anomaly bonuses, and I have "Advanced" espionage on all other races. I have a Galactic Bazaar. Now, I'm trying to pay the evil Korx (galactic mercenaries, who even attacked the Altarians on behalf of the Drath in the story, remember?) to attack the good Torians. Now, the Korx have WAY more of EVERYTHING than the Torians, they're sharing borders, they're even "Hostile" to them. I, on the other hand, am on good terms with the Korx ("Warm"), though I'm not allied to them. The Torians are bothering me, I don't have any ships, and I want them gone--but can I hire the Korx to squish them? HELL no. I offered 40,000 bc, 200,000 ip, several high technologies (VR Centers, Xeno Farming III, Starbase Fortification, Ultra Life Support, Industrial Sectors--y'know, nothing that'll actually help the Korx against me), and the morale trade goods. So much for "Our incredible diplomacy advantage." Just out of curiousity, I added things until they accepted--it took 5 planets, 4 resource starbases, and 2 military starbases to get my offer to turn green. I (obviously) cancelled out of that. Further tests on other races would suggest this to be normal, too.

So, I'd like the ability to be able to get other races to go to war WITHOUT donating my own empire to them for it.

I'd also like more active minor races (such as I actually had once when the Scottlingas glitched and started invading people, most of them successfully).

I'd also like the ability to change my close-in view of the galaxy to the simplified symbols you see when you zoom way out. Not permanently, as a mod, but just a simple Ctrl-Something hotkey to toggle a simplified display.

Edit: I'd also like the ability to see the researched techs by category in my espionage reports. It's annoying having to sift through huge lists to see what types of weapons and armor my enemies use, I should at least have a smaller and more focused list.
Reply #8 Top
reduce the # of space resources
re-spawning anomalies
pirate homebase
actual borders
ability to threaten AI, and try to blackmail it
Reply #9 Top
I'd wish for planet invasions which actually make sense. There should be an option to train ground troops for attack and defense. It is a strange concept that every single person on a planet is a soldier, that I can build a starship within a week with the capacity to transport 2 billion people and that I have to kill everyone on the planet to conquer it.
Reply #10 Top
Being able to load a savegame, without all the production being halted for that saved turn while moves are still available, and without influence getting screwed.

https://forums.galciv2.com/?ForumID=274&AID=111617
Reply #11 Top
Turgidson, does the AI get extra moves or just player (that thread I read what I could but it's really TL;DR)
Reply #13 Top
I know this has been mentioned elsewhere, but here it is again. The feature I desire most is excess production (both military and social) carrying over to the next item in the build queue, rather than being lost. This would reduce micromanagement to almost nothing, and make the prospect of playing large maps a great deal more attractive to me.
Reply #14 Top
> Meklar

Yes, the AI gets the same thing (note: haven't tested with the last version if the AI still gets the moves, but my bet is yes, as this was the case in earlier games).

And I'd merely say that it's not "extra-moves", but merely that it's a turn without production: when looking at the graphs, there's a drop-to-zero for the manufacturing stat, but all other variables (economy, etc...) stay continuous. Which means that everyone gets a turn that just has no manufacturing done.
Reply #15 Top
Ability to disable trade goods and galactic achievements, or at least be able to create them if another civilization already made one bypassing the patent laws by dropping out of the united planets


Hey, that's a brand new idea and I like it!