Did you know how the Free Cam works?

I just discovered today that when you're in the battle viewer and choose the "Free Cam" viewing perspective, you can click and drag to shift the point of view, roll the wheel to zoom in and click the wheel to rotate the camera. You can get the perfect camera angle and watch what you want to see! This is very cool and I thought maybe other people didn't know about it yet.
10,393 views 10 replies
Reply #1 Top
I didn't, but I sure will try it.
Thanks for the heads up.
Reply #2 Top
good find
Reply #4 Top
Yeah thanks! Will definitely be checking that out.
Reply #5 Top
Already know and it is hard to get a good angle in that view..
Reply #6 Top
Yes, by the time you get the angle you want the fight is over and you have to click replay, which kinda misses the point of the fight, if you know the results
Reply #7 Top
Yes, by the time you get the angle you want the fight is over and you have to click replay, which kinda misses the point of the fight, if you know the results


Just hit the pause button to pause the battle. You can still move the camera while the battle is paused. One of the things I like to do is wait for a ship to start to explode, then pause it, and move the camera in to get a good angle of it.
Reply #8 Top
I like to at first (1) reduce the info box and (2) use it at half speed and then use (3) click and grab to find the angle I want and (4 ) then hit restart to watch the whole action.

The settings carry over from one battle to another.

Cinematic, free cam , orbiting and center out all give great but different views on a large battle.
Reply #9 Top
hey cool! now I can watch my ships get murdered by the 1.2 patch in even greater cinematic glory!
Reply #10 Top
EDIT: how could you guys have missed it? It's only a huge button at the bottom of the combat viewer?

Wow. I can't believe how many people didn't know this. I got it day one!

RANT: "Hey SD. Can the ship "nodding" be modded out. To me it's the most annoying aspect of the game. Especially on Large and Huge ships, watching them wiggle and nod really kills the immersion. The larger hull ships should barely move IMHO.
I wonder what the thinking behind this behaviour was?