Political victory through war! What's up with that?

After winning a few games, I've noticed that if I ally with a race or two early in the game and then destroy the rest of the races it counts as a political victory, even if my ally didn't partake in the war. I see how this could be classed as a political victory, since I did have an ally to ease the game, but if most of the game was played in hardfought wars it's a little annoying to only get a political victory for, essentially, winning the game via military power.

I know, I could always break the alliances and then crush my former allies too, but that just adds extra turns that would be pointless.

Just throwing this out for comments.
6,866 views 10 replies
Reply #1 Top
There is no political victory; only conquest, influence, diplomatic and tech.

Diplomatic is what you are refering to, right?
Your allies do not have to participate in your wars.
And once you are allied to all the remaining major races you win by that method. Simple.

In fact, the instructions for winning that way clearly state the conditions you outlined as being annoying.

My point is, your post is pointless. It is how the game works, and exactly as stated in the documentation. If you don't want to win that way then simply don't make allies, or break the alliance before you conquer that last unallied race.
Reply #2 Top
Moosetek: Diplomatic victories are also referred to by Political victories. Check out some Metaverse scores from time to time.
Reply #3 Top
or turn of diplomatic victory
Reply #4 Top
Sorry, I didn't know that. I have never played the Meteverse.
Reply #5 Top
Isn't kind of stupid, I allied with the remaining Torians, Arceans and the Drengins but the Drengins were still at war with the Torians. I would of prefered to win by diplomacy if I actually made peace between the Drengins and Torians. It seems to me more logical for everyone to be at peace in order to win by diplomacy at least much less everyone allies with everyone else???
Reply #6 Top
My point is, your post is pointless. It is how the game works, and exactly as stated in the documentation. If you don't want to win that way then simply don't make allies, or break the alliance before you conquer that last unallied race.


I wasn't complaining about it or anything. I know it's spelled out in the doc's and everything. I just wanted to see if people agreed with the way the game works here and give them something to disciss. Therefore my post is not pointless. If you notice, at the end of my post I said that I was throwing it out for comments, meaning comment on what you think about getting a diplo victory even if you're alliance was virtually pointless and you played the bulk of the game in constant warfare.

I say again: I know alliances don't have to be made, diplo victory can be turned off, etc.. This thread is about what you think of that aspect of the game.

Reply #7 Top
Good point, serptico. It is kind of strange that the rest of the civ's can be warring and you still get a political victory. I guess I can kind of see why, because even though they are all at war, you are allied with all of them, so even if they destroy each other, it won't effect your friendship with them.
Reply #8 Top
Basically the point of allied victory is that everybody likes you. They might not like each other, and you may have killed everyone who doesn't like you, but everybody that is left is on friendly terms with you. Therefore, you have 'won' since nobody is ever going to attack you.
Reply #10 Top
Well, sometimes you can get backed into a corner where you have to make friends... I'm talking a really, REALLY poor start location in the galaxy or something as drastic as that.

Now, I know the next comment is going to be "Just restart it if you have a bad start location". My pre-response is the game is much more fun and challenging if you play the galaxy you're given.