Why isn't the multiple upgrade bug being addressed/recognised?

It costs approx 30% more to do a mass upgrade of ships than to do them one at a time

I absolutly love the game but the upgrade policy is something I can't get my head round and really really annoys me.

For those of you who don't know what it is - when you upgrade a ship and decide to upgrade all of that class at the same time by using the "upgrade all" button, it will cost you around 30% extra than if you upgraded all the ships one by one.

Now, I had always assumed this was a bug and an annoying one at that is it meant a lot of extra useless clicking around unless you wanted to be penalised for using one of the games options.

I just don't understand why a) the bug hasnt been fixed and b) why none of the devs have recognised the bug and said they are working on it - they have had enough time...

Is it just me or does everyone find this immensly irritating when trying to upgrade ships accross your empire!?

Can we get a word from the devs on this... please!
7,232 views 8 replies
Reply #1 Top
The fact that it hasn't been fixed/commented on makes me wonder if the devs did it deliberatly - but I really can't see why they would do that.

The only remote reason for it would be to give the ai a (slight) advantage due to its micromanaging ability - the ai could happily upgrade all its ships one by one whereas the player is forced to 'pay' to not have to go through the tedious micromanagement, clicking and hunting down old ships. = effectively the Ai gets cheaper upgrades

However, this isn't in the spirit of the game and I'm (pretty) sure that this isn't the case as the devs wouldn't think like that?
Reply #3 Top
While we are at it, why not get some words on hard-capped sensor range that is not documented anywhere, and hard capped travel distance that is also not documented anywhere. Both are not dependant on the amount of corresponding modules on your ships.

And the fact that in the latest beta when you trade away ships you'll still be able to see the sensor area from their last known position forever. And the fact that upgrading ships that have taken damage sometimes renders the ships HP in negative and thus destroys them if they are not in a fleet or if they are in a fleet and you disband that fleet all ships with negative HP (So, all ships that have taken damage) die. (Ship HP is when upgrading, for some reason on the ships i had, reduced to 1 and if i had 120/90 for example then it would be -30/1 which would be really bad and sort of suicidal.

Other than that, an interesting game
Reply #4 Top
The hard cap on sensor range has been explained, IIRC it has something to do with code and how any sensor range bigger than a sector made the game go haywire.
Reply #5 Top
I agree with the OP, and I *also* want to know who thought upgrading ships in deep space was ever a good idea. Really, ships should be forced to return to a shipyard or planet to be upgraded, or at very least take much longer in deep space. You know the 'upgrade exploits'? This simple change would KILL that instantly.

Except the AI probably couldn't handle it, so we get stuck with 'zoom the huge/12engine over there, then upgrade it to a superbattleship in one turn' silliness.
Reply #6 Top
Ships cost more to upgrade the further from your planets they are. This may be what you're seeing with the 30% increase.
Reply #7 Top
Ships cost more to upgrade the further from your planets they are. This may be what you're seeing with the 30% increase.

No, it even happens when all ships are in the same tile.
Reply #8 Top
e-stab is right. I just tried upgrading 2 ships on the same tile. Individually, it would cost 150 - together it cost 324...