Pet Peeves?

I know you have em.

My least favorite thing at the moment about this awesome game is not being able to purchase less advanced factories than you have researched. It really slows down planet development later in the game if you can't afford to quickbuy an industrial sector to get things moving, for instance. Anyone else?
8,549 views 13 replies
Reply #1 Top
Agree with u here. Its better to have something in a tile producing then nothing. Building a industrial sector for example can take forever, it would be much better to be able to just build a basic factoy then upgrade it up to a industrial sector.

Sure, u can buy the industrial sector but u do not always have the money to do so. Even pulling in 3000+ bc a turn, I find upgrading ships and buying trade goods/galactic achievements/specials tends to take up all my money for the most part.
Reply #2 Top
agreed
Reply #3 Top
well... generally people get around this in two ways:

1: buy the factory.
2: finish exploration phase, THEN upgrade the factories on all planets- although one has to weigh which is more beneficial, having advanced planets near the centre of your empire quickly, or staying behind a bit for planets to have a larger chance of developing quickly
Reply #4 Top
A pet peeve of mine is not being able to build the less advanced farming developments. If you build the most advance farm on a 300% bonus tile, you'll end up with a large unhappy population.
Reply #5 Top
Aside from the overeager "Turn" button and other UI issues, my pet peeve is the lack of automatic (or even semi-automatic) notification of various events which are of substantial interest.

For instance, if I have complete Espionage access to a foreign power, there should be an easy way to discover that they are working on a given Galacic Wonder without spending ages double-clicking on every one of their planets to see what is being built.

Similarly, there should be an easy way to keep track of all known resources (and anomalies): If a resource which was being mined by another race suddenly comes "back on the market," so to speak, either by having the starbase destroyed by combat, abandoned by its owner, or because the race has been obliterated/surrendered, there should be an easier way to discover that fact so that I can rush Constructors over to it than by trying to carefully eyeball the entire map every turn to see if anything has changed.

I guess my main complaints are that there are certain information management tools which would certainly be available to any space-faring race that are not available to the player. If you can skip across the stars at parsecs per week, you wouldn't have to desperately try to remember the location of that one anomaly that your scout ship found last month.

Reply #6 Top
Auto Focus! OMFG, wasn't this supposed to be something that they were going to fix with the next patch? Please? On maps bigger than medium, every freaking time you click on a ship, you have to wait a ridiculous amount of time for the whole map to center on that ship, then drag the map back to the point on the map you wanted to set as its destination, even though that point was clearly visible when you originally clicked the ship. Then, when that ship has used up its moves, focus shifts to the scout ship you have at the other end of the galaxy, so you have to drag or minimap click back to the next ship you really wanted to move, and start the process all over again.

I love this game, and I love Stardock, but for the love of God, please turn auto focus off before I go completely MAD! I'm certain they won't let me bring Galactic Civ 2 to the loony bin. Please make it stop before I end up there...
Reply #7 Top
The Auto Focus sucks in the extreme. I play my games on Gigantic. I finished my first game on Challenging just me and the Dregina. I was good. I kicked there asses in every 3 out of four battles yet for about 7/8s the game I was the second rated military power. Sure he had one tech better weapons than me usally. I just struck first and when I lost it was a sacrifical lamb unit to get them in play to drop the hammer. Whats this about the Yor being such bad jammers? Every game I have played with them I have out produced them and out fought them every time.

What I would like to see in the game is boarding units and possibly carriers (sorta like UAV carriers).

I would like to see some pretty bad consecutes socity and moral wise for being evil too.

I would like to beable to delete all the ships I have built over time and not have them come back when I start a new game. Heck option to delete even the base ships too.

I wold like to see an option to upgrade over time factorys and other units.

I would like to see espionage for minor races.

I wold like to see the minor races build some colony shipts and start colonizing.
(yes I gave them warp engine tech to see if they would).

I would like the option of the minorraces and other races to tear down there starbases in my territory or I will nuke them back into the stonage. Also telling another race to get your fleet outta my sphere of influnce or I will remove them.

Duh
Reply #8 Top
My main problem at the moment is the bloody dogs across the street barking like a stuck record. Hard to concerntrate on the game.

Do you think something can be done in 1.3?
Reply #9 Top
My major issue right off the bat is the lack of diagonal mouse-driven map scrolling. Move your mouse pointer to the top-left corner of the screen and it'll either go straight up or straight left, no in-between, so I'm like stair-stepping my view across the grid looking for stuff because I'd rather not click+drag the map and get repetitive stress injury
Reply #10 Top
My main problem at the moment is the bloody dogs across the street barking like a stuck record. Hard to concerntrate on the game.

Do you think something can be done in 1.3?


Headphones?
Reply #11 Top
The NRA has a solution to the barking dogs problem!
Reply #12 Top
The NRA has a solution to the barking dogs problem!


Yeah good idea

Reply #13 Top
actually, there is a solution to the too big planet improvement problem. it's kinda ugly tho, and you have to have tech trading on to do it reliably.

skip a tech on any of the lines that have improvements

you will be able to do the imp before the break and the highest one after it. works well with research imps but not such a great idea on the other lines. and when you go a'conquering you will get the missing tech rammed down your throat eventually.

told ya it was ugly