What determines 100% spending?
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GalCiv2 Forums
This has been bugging me for a while now, but it especially bothers me after last night's potential spending spree. I had a economic boom event last night and I'm generating about 1000BC per wk (tax rate around 35%, spending slider at 100%).
If I still have excess income then how could I be spending 100%? I mean if I've got 15%Social, 15%Military, and 70% Research then none of those areas is maxed out and more money could be spent.
The solution I'm leaning towards (and I don't like it) is that your max spending rate is dependent on your max production capacity, max research capacity, and the chosen percentages (ie the slider values) of those capacities. Note: I'm not taking free production bonuses into account here.
(EX: if max production capacity (mil + soc) = 100, max research capacity = 100, and the sliders are set to 70% Research, 15%Soc, 15%Mil (or any combo that adds to 30%)....then your research spending will be 70BC (100 * 70%) and your production spending will be 90BC (300 * 30%). Resulting in max or 100% spending of 160BC.) Your actual spending will be determined by multiplying that max value with spending slider value.
Am I correct here? If so, I would propose that the social and military production sliders should add to 100% and the research slider be independent of them. All three would still be affected by the total spending slider.
Beef...I'm what's for dinner.
If I still have excess income then how could I be spending 100%? I mean if I've got 15%Social, 15%Military, and 70% Research then none of those areas is maxed out and more money could be spent.
The solution I'm leaning towards (and I don't like it) is that your max spending rate is dependent on your max production capacity, max research capacity, and the chosen percentages (ie the slider values) of those capacities. Note: I'm not taking free production bonuses into account here.
(EX: if max production capacity (mil + soc) = 100, max research capacity = 100, and the sliders are set to 70% Research, 15%Soc, 15%Mil (or any combo that adds to 30%)....then your research spending will be 70BC (100 * 70%) and your production spending will be 90BC (300 * 30%). Resulting in max or 100% spending of 160BC.) Your actual spending will be determined by multiplying that max value with spending slider value.
Am I correct here? If so, I would propose that the social and military production sliders should add to 100% and the research slider be independent of them. All three would still be affected by the total spending slider.
Beef...I'm what's for dinner.
)