Suggestion for 1.3
from
GalCiv2 Forums
First of all, unbelievable improvement from GC1, excellent work. Thouroughly enjoying it. Could never go back.
Concerning the collapse of a Major Power.
This is the only real game mechanic that I don't really like is the "give away an empire" thing.
Not because it's not plausable, but because it's too game-breaking in terms of the game that you are actually playing at the time.
From struggling for over 10 hours (total play time) to establish a foothold in a peaceful (for the most part) galaxy (huge) having directed all my efforts to reclaiming cultural space, building up border defenses, and having struggled to fend off the Terrans (playing custom race,) I was feeling very pleased with myself, and thinking, what a great game. A couple of turns later, the Antarans surrender their position in the Galaxy, and yep, you guessed it.
Even though I have no alliance with these people, and only a couple of trade routes, I have all of a sudden been handed 15 planets!?
Now I am the major power, and, well, to be honest... starting again. The change from a 12 planet power having fun, to a 27 planet superpower is just too far removed from where I was in the actual game. I know I can expect alliances against me because of my new strength, but ...well... it's too much of a fundumental shift in actual gameplay.
When a major power surrenders, maybe they should give their home planet, or a planet closest to their 'friends' away, or a planet that they "dont think could look after itself or some such... but their entire empire?
Please look into the possibility of their empire fragmenting, perhaps a chance to introduce a few minor races, etc. there is only 1 left in the galaxy atm. Possibly the planets could decide for themselves which empire to join.
Maybe the empire in question could ask for help/ send out a distress, warning of their impending surrender?
having said that, the game is excellent! Really looking forward to the game editor tools in 1.2 and Multi-Player, not player v player, thats just a boring and an excuse for most companies not to have AI in their software, may as well play a board game... but co-op vs the AI.... can't wait.
Keep up the great work
Regards as always,
AOD-Bradford
Concerning the collapse of a Major Power.
This is the only real game mechanic that I don't really like is the "give away an empire" thing.
Not because it's not plausable, but because it's too game-breaking in terms of the game that you are actually playing at the time.
From struggling for over 10 hours (total play time) to establish a foothold in a peaceful (for the most part) galaxy (huge) having directed all my efforts to reclaiming cultural space, building up border defenses, and having struggled to fend off the Terrans (playing custom race,) I was feeling very pleased with myself, and thinking, what a great game. A couple of turns later, the Antarans surrender their position in the Galaxy, and yep, you guessed it.
Even though I have no alliance with these people, and only a couple of trade routes, I have all of a sudden been handed 15 planets!?
Now I am the major power, and, well, to be honest... starting again. The change from a 12 planet power having fun, to a 27 planet superpower is just too far removed from where I was in the actual game. I know I can expect alliances against me because of my new strength, but ...well... it's too much of a fundumental shift in actual gameplay.
When a major power surrenders, maybe they should give their home planet, or a planet closest to their 'friends' away, or a planet that they "dont think could look after itself or some such... but their entire empire?
Please look into the possibility of their empire fragmenting, perhaps a chance to introduce a few minor races, etc. there is only 1 left in the galaxy atm. Possibly the planets could decide for themselves which empire to join.
Maybe the empire in question could ask for help/ send out a distress, warning of their impending surrender?
having said that, the game is excellent! Really looking forward to the game editor tools in 1.2 and Multi-Player, not player v player, thats just a boring and an excuse for most companies not to have AI in their software, may as well play a board game... but co-op vs the AI.... can't wait.
Keep up the great work
Regards as always,
AOD-Bradford
.
