Fundamentalists: Poorly explained invisible players from nowhere?

I was trying to get some of my neighbors to fight each other, and one of the races listed was curious. "Fundamentalists". I did not remember seeing any such race mentioned before in the game. They're not a major or minor race. I can't find them on a medium sized map. And then a few turns later (after a very strong race sent NO ships out), they declared peace with them...



...I'm going to call this a bug because I was never told they appeared, and they cannot be found except as a diplomatic option with another race. EDIT: And that other race can't find them to attack either.

The only suspicious events that happened before this was a 'native' backlash against my culture, and the Drengin getting some sort of precursor artifact that makes them (allegedly) stronger and stronger.

BTW... I've been monitoring their strength (research, industry, military, etc) for the past 50 turns or so. I'm not seeing any difference in their strength.

EDIT: Here is my full map as a screenshot.



I'm the Earthers all over the top. Bottom and right is Drengen. Left is Thalian. Minor race upper right is Jessuins. Minor race bottom, appeared recently, is Paridians. [Please pardon any misspellings.]
4,175 views 8 replies
Reply #1 Top
The Fundamentalists are a minor race that is formed during your game due to an event that occurs. You should've been told about it though.

If you wouldn't mind, could you send your saved game and debug.err file (in your galciv2 program folder) to gc2bugs@stardock.com? Please include a link to this forum thread in your message. Thank you.

Reply #3 Top
ba - dum - ching!
Reply #4 Top
As CodeCritter said, they're an event that causes evil races to split to fundamentalists and the race.

Fundamentalists, and all other split-off races (Terran Confedaracy etc) have a major's AI yet aren't listed as majors. They're a pain too, since they can easily handle a major.

The artifact adds +1% to stats every turn. Nothing major, but after 6 years they're 300% better at everything. So if you would wipe them out NOW, it would be good
Reply #5 Top
I've seen this too - Fundamentalists (very WEAK Fundamentalists, compared to what I recall from GC1) appearing without any Fundamentalist "event" occuring.

Another "event" related oddity - the Torians (as I recall) experience the radical change in culture event, and I am told about it. But 10+ turns back, the entire Torian civilization had surrendered to me . . .

Sorry, no save game for either - but I'll save one if they happen again.
Reply #6 Top
So, what events you need to see fundamentalists !!!!

I never see this in the book or any intructions... how it work, what is it, clearly ??
Reply #7 Top
Play an evil race on a large map and find out for yourself >. No, you don't NEED to in order to encounter them, but it will be so much more satisfying (for me) if you do.
Reply #8 Top
I just had this fundamentalist event playing the Yor on suicide level. I only had 4 planets, going for my first tech victory. A gigantic map but stars, planets rare. So all AI races had 2 - 3 planets.

Anyway there i am halfway through researching, Beyond Mortality, i get fundamentalists take over part of your government. PART, u say, PART, they fragging took 3 out of my 4 worlds over!?!?!

Had the cheek to say take them back! How? I have only 1 world, surrounded by 8 suicide level AI's and fundamentalists in charge of 3/4 quarters of my empire!?!

I died a very painful death.

I was NOT amused.