Achronous said:
Well, I usually position them between my opponent's planets, the more it covers the better. Then having researched the influence tech tree I send as many constructors as needed to build the Cultural Conquest module, and then all I have to do is wait a few turns and their planets are mine!
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Wade said:
All influence emminates from your planets only...not your influence starbases.
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I could be talking out of my rear end here but sorry Wade, I think you are wrong(at least partially) and Achronous is correct. If you see a pirate flag by an opponent/enemy planet then I believe it is ripe for an influence take over, achieved by placing an influence SB by it. You do know about the pirate flags, right?
And as Franco fx said they royally piss off the AI, and I believe he means when you place it in the territory of their planets. Because unless I am mistaken it directly effects not only your planets within it's in range, but any opponent planets as well. It certainly makes sense to me that an influence SB will project your civilizations influence on whatever planets are within it's range. Hence the reason for concern when you see a pirate flag.
For instance,
There were two opponent planets just outside my border in a game I played. They were two planets right next to each other but were colonzied by two different civs. I wanted them, but I didn't want to start war with them. I was even pretty friendly with one of them. I decided to see if I could influence them into joining my civ. I built an influence SB just outside my border and within range of those planets. The only thing that happened was my border expanded back into my own territory, so now the SB was within my territory instead of just outside of it. But I wasn't expect much from just making an influence SB with no upgrades on it. I researched some tech that gave me some influence modules. I sent out constructors and added the modules. My border expanded right up to edge of the first planet. I thought Ah-ha! I'm starting to get somewhere. Then a couple/few, maybe even several turns later my border expansion was pushed back to where it had previously been. Obviuosly one of them built an influence structure on their planet. I put a couple more modules on the SB. When I next looked on the foreign relations screen, the civ near that SB that I was not friendly with was starting to show as hostile.
EDIT: wow, several more posts while I was typing all that... lol.