A graph bug?

Ok, I am usually very careful when using the word "bug." It seems that anytime anything goes wrong, it is a "bug." Well, I think I may have found a real one. If you take a look at the industry chart at anytime in the game, you can see your civ's industry go up (or down). Whenever you save a game (I use quicksave), and reload, you get a big negative spike in the chart for one turn. After that, the chart goes back to normal. Basically, I can use this spike to let me know just how long I have been playing or how many turns I have taken since my last reload. It doesn't affect gameplay, but it does look a little strange.
8,237 views 8 replies
Reply #1 Top
bump de bump de bump
Reply #2 Top
It's to prevent cheating and abuse of game mechanics, particularly for metaverse games if I remember right.
Reply #3 Top
If someone would tell me how to do a screenshot and find the corresponding file on my computer, I will be happy to post what I have found.
Reply #4 Top
*sigh*
Reply #5 Top
Hmmm, that was a lot of help. Thanks
Reply #6 Top
Here are some screenshots.




Reply #7 Top
It seems that anytime anything goes wrong, it is a "bug."

Nope.
I think I may have found a real one.

Nope.
Whenever you save a game (I use quicksave), and reload, you get a big negative spike in the chart for one turn.

Yep.
It's to prevent cheating and abuse of game mechanics, particularly for metaverse games if I remember right.

I'm not sure how that was unclear... Umm, they built this into the game to prevent exploitation, and the graphs are just displaying the one turn loss of productivity. It is intentional.
Hmmm, that was a lot of help. Thanks

Well it was a little frustrating that you seemed to completely ignore my first comment as you said absolutely nothing about it and I was trying to be helpful. I'm not 100% sure on the specific mechanics of how it works other than that it is there to prevent cheating in metaverse games. Sorry for the confusion.
Reply #8 Top
Ahh, my error finally got fixed in 1.3. I love it when I'm right! Oh wait, let me quote the fix from the fix log. I am all smiles!      

+ fixed first turn after load zero production behavior!