Awesome Star systems

What is the best one you have seen

In my current game, the Maestro system has 5 planets, 4 of which are inhabitable with the following PQ's 7, 12, 26, 26. After some time and upgrades, they are now 9, 14, 32, 34!

The Galaxy is Huge and I think all the other settings were Common (not maxxed out).

What kinds of sweet star systems have you seen?


Cheers,
Reaver
8,432 views 11 replies
Reply #2 Top
I just started a new game, and Earth has a +700% manufacturing bonus tile. Sweetness!


Oddly enough that can be a liability in the early game as so much production costs a lotta cash with only a tiny population to pay for it.

Reply #3 Top
yeah BUT, instead of more Factories (like you would normally do) pile some Economy things instead =P
Reply #4 Top
Oddly enough that can be a liability in the early game as so much production costs a lotta cash with only a tiny population to pay for it.

How right you can be. For the first time ever I got a planet with a 700% bonus tile at the start of a game and then another planet with a 300%. I should have left those tiles undeveloped for a little while rather than buy a factory on each of them right away as I didn't realise the implications that it would have on my economy.

I will remember next time.
Reply #5 Top
Either that or turn down the industrial output. That way the output will be there if and when you need it.
Reply #6 Top
bullcrap

It was an issue before 1.1 when social production got wasted if you didn't build anything.
Now, however, having 700% prod tile is just great.
The overall cost of any building is the same, whether you build it for 7 weeks or 1 week.
Reply #7 Top
The best start I ever saw was my home world had 1 +700% manufacturing, 2 +300% manufacturing and a star system a few parsecs away 5 habitable planets an 8 PQ a 10 PQ a 17 PQ a 18 PQ and a 12 PQ. I started RIGHT NEXT to the Acreans and pumped out so many colony ships with my huge homeworld I think it was after the second turn and I could make colony ships every 3 turns.
Reply #8 Top
Best system i ever had was one i started near, in the same sector actually, it had 4 planets, pq's were 16 18 22 and 23, the 23 had two moral bonuses and a 300% food bonus (became my main cash planet making near 890 income a turn)

The 22 had a 700% and a 300% manufactureing bonus (strangely became my main ship production center, had something like 950 production when i had military spending at 30%)

And i turned the last two into secondary production centers, i packed space stations around those worlds and they could throw out ships in a stupidly small amount of time....
Reply #9 Top
The best system I've seen is the game I'm playing currently. It 5 has habitables cant remember exactly what they were to begin with but now their 7, 18, 26, 33 and wait for it 68! Nice.
After diligently taking lucky and universalists every game, I finally got the double PQ random event. And it happened to a class 34 planet. To top it off the class 7 planet has a 300% and a 100% manufacturing bonus and the 26 has 2 300% research bonuses. Good system.
Btw, as i said I take lucky and universalists every game but still dont get many random events. 2 or 3 in 4-5 year games, if I'm lucky (?). How often do other people get them? Is there any way to increase them? A slider somewhere maybe?
Reply #10 Top
I once was lucky enough to get a 700% manufacturing tile on Earth. Sadly, the game crashed before the first auto save.

I haven’t seen any other “good” systems yet, although I just started playing on large maps.

Also, there is no random event slider, although people have already requested one.
Reply #11 Top
I got the assassination event with the Terrans but the game crashed when I clicked the done button on the page telling me about it.
Oh well, at least I've seen it now.