master of magic 2
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GalCiv2 Forums
is stardock currently working on master of magic 2?
| Another cool feature would be to add technology to the MoM concept without diminishing the magic side. So that in theory you could "rule the world" with a focus on technology, or with a focus on magic, or of course combine both |
| Tech vs Magic... Well not to the extent of limiting the dwarves to Tech and the elves to magic. But giving bonuses and/or availability to various paths to certain races. I agree that it would increase the re-playability. Hmm,TechnoElves. |

| A dark fantasy setting, with a Turn Based Strategy engine for the overland map, and with a Total War like Real Time Tactical engine for battles would be bliss. Along with the traditional city building, tech and spell research, unit building, and discovery of uncharted lands <3 I'd even settle for a Steampunk setting, with steam engines like tech and magic. I don't think I can stomach yet another high fantasy setting with sparkly bright colors and a "happy everything is so great in life" story. And that's regardless of the type of game. |
They probably won't do anything of the above though. If we spew out 100 ideas, they might use one of them.| That aside, I spotted Age of Wonders mentioned in previous replies. I don't really think that they were that vastly different, AoW obviously had certain characteristics of the old Master of Magic game, but still a slightly different game in it's own right. And nonetheless still a good game, that and the sequel AoW 2, plus the series had some of the best music I've ever heard in a strategy game, it simply fit perfectly to the game. Though unfortunately like so many other games, the series had it's shortcomings. Worth playing nonetheless for any ol Master of Magic player. |
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