What good are factories?
what am I missing?
from
GalCiv2 Forums
Ok. I know I'm missing something. So far I've been playing and having a pretty easy time of it. I've been playing with a fairly low population and a decent tax rate (49%). Usually I build in this order when I take a planet: Factory (buy it outright), Morale center, a bunch of economic buildings, maybe a starport, and a farm or two on bigger planets (balancing morale needs). I'll put a reasearch lab in place on squares that get bonuses as well. I set my sliders to 1%/79%/20% with 100% production, which causes my planets to shift to making ships when they aren't building buildings or upgrading them.
So, what I'm trying to deduce, and I must be missing something, is what good are factories over time? As near as I can tell, what they allow me to do is to build and upgrade my buildings faster, and build ships faster. They don't seem to contribute to my bottom line beyond that. Why would I want a big industrial planet except to build ships quickly?
I'm trying not to be dense, but I'm used to the old-style "MOO" game approach where industry = income and I'm having troubles making the leap to this new way of thinking where population/markets equate to treasury and research/industry chews it up. It's not wrong, just different and I'm not getting it.
Of course, my game approach may be such that I just don't need factories. I tend to "make nice" with everyone with good diplomacy and a really fast land-grab at the beginning of the game, so I end up with plenty of cash coming in from trades and taxes and outpace people on research. I've always won without a shot getting fired so I may need a different approach just to get to the point of actually seeing what a fight looks like
In any case, can someone lay out to me the practical benefits of a large manufacturing capital since it only helps that one planet suck up cash?
So, what I'm trying to deduce, and I must be missing something, is what good are factories over time? As near as I can tell, what they allow me to do is to build and upgrade my buildings faster, and build ships faster. They don't seem to contribute to my bottom line beyond that. Why would I want a big industrial planet except to build ships quickly?
I'm trying not to be dense, but I'm used to the old-style "MOO" game approach where industry = income and I'm having troubles making the leap to this new way of thinking where population/markets equate to treasury and research/industry chews it up. It's not wrong, just different and I'm not getting it.
Of course, my game approach may be such that I just don't need factories. I tend to "make nice" with everyone with good diplomacy and a really fast land-grab at the beginning of the game, so I end up with plenty of cash coming in from trades and taxes and outpace people on research. I've always won without a shot getting fired so I may need a different approach just to get to the point of actually seeing what a fight looks like
In any case, can someone lay out to me the practical benefits of a large manufacturing capital since it only helps that one planet suck up cash?