Adding some tactical depth to starfights...

Hi there,

I reflected my experiences in Civ4 and got one point that I think would fit very well in galciv2. What I miss is more tactical depth in starfights. Do not misunderstand me, I like the combat system as it is. But what about surprise attacks, defensive stance or something? The galaxy is to sterile IMO. Where are the nebulae, asteroids and stuff? I.E. Starships could hide in an asteroid field waiting for ships to come by and attack by surprise, given a hefty bonus. Or damaged starships could hide from attackers on their way home. Some nebulae could work like shields rendering beam weapons useless... Plenty of options here. What do you think?

Cheers,
Headhunter

10,768 views 12 replies
Reply #1 Top
What do you think

Could be nice IF the AI knows how to handle them and how to use them corectly. And that is a big IF considering how some people are complaining about some AI behaviors for simply leading war, invading planets and handling military starbases.
Reply #2 Top
The difference between terrestrial tactics and deep space tactics are pretty damn severe. In space, there is nothing to interfere with detection (indeed, with fantasy FTL sensors who's to say rocks/gas would do anything anyway) and it boils down to a pure war of maneuver. Complaining that it's boring is like suggesting jets should be able to hide in clouds or do more than 'fly fast' and 'shoot the enemy'.

OTOH, there *is* scope for allowing ships to use planets/moons tactically in some way. You could concievably hide on a planets surface (in canyons, what have you) or inside stars.
Reply #3 Top
You got a point, Pnakotus. In "real life space combat" (if there actually was such a thing) there may be not much tactics involved except for manouvering. But look at all those star wars and star trek war scenes with all its asteroids and nebulae... It's a science fiction game after all, isn't it?

Reply #4 Top
True, but surprise attacks? Each square is 4.3 light years away. I think that's plenty warning, so that is completely absurd. And a defensive stance, the weapons are locked onto you and never miss. They might not do damage, but they don't miss. The only way that would happen is tactical combat, dodging behind boulders in the hope that it hits the boulder, which will never happen (in this game anyway)
Reply #5 Top
#3 by Headhunter
Wednesday, April 05, 2006 8:51 AM


Trolling
Insightful


You got a point, Pnakotus. In "real life space combat" (if there actually was such a thing) there may be not much tactics involved except for manouvering. But look at all those star wars and star trek war scenes with all its asteroids and nebulae... It's a science fiction game after all, isn't it?




B5 handeled the space aspect of tactics very well imho...

if yo ulook closely at the tactical readout in the middle/bottom of the combat screen.. fast ships get an extra "sneak" attack.. or so I think...


small changes need to be made.... formations would be good... but graphically... I would ask for another camera view where the ships don't look like they are floating in one spot....

but otherwise, I really like it, because I hated combat in MOO2/3 with the 1xxx.00 ships fighting another 1xxx ships.. combat took tooooooo long to resolve.
Reply #6 Top
Welcome to tactical comabt thread #58.

I will point the OP to the fact it's a STRATEGY not TACTICAL game. I suggest games such as Advance Wars, FF Tactics and Ogre Tactics.
Reply #7 Top
True, but surprise attacks? Each square is 4.3 light years away.


May be true... From the center of a square to another. There is not "nothing" between squares, which means, from the leftmost border of one to the rightmost border of the adjacent one it could be just a stone's throw. That the ships are drawn in the center of those squares, does not have to mean they actually are there. Ok - right... Just be able to rush to the adjacent square to surprise the enemy would most likely just make everybods move around those spots...

And a defensive stance, the weapons are locked onto you and never miss. They might not do damage, but they don't miss. The only way that would happen is tactical combat, dodging behind boulders in the hope that it hits the boulder, which will never happen (in this game anyway)


Defensive stance could be transfering some points from weapon-stats to defense-stats.

I don't really need those options, but it would be a nice twist, I think.

However, at least an option -or just a fixed behaviour- where you can set (it is set), that not lame small ships are attacked first but the large, more dangerous ones, would be nice. And thats not really about having to make tactical decisions in combat, its more about the bloody basic of combat-tactic which also an automatic combat system should not ignore.

Reply #8 Top
I think it would be nice for some 'space dust' or perhaps a little star blur when the ships or camera move. It would really give the battle views some scope, and a more 3D appearance. I realize that such things are not what really happens in space, but as said: this is a sci-fi game. Just my 1 1/2 cents.
Reply #9 Top
MOO2 had ship design AND tactical battles that were simple and fun and had player choices that affected the outcome. As great as GC2 is on so many levels, theres just no getting around the fact that GC2's combat sytem is underdevelped and I would love an addition or update that filled the hole. .
Reply #10 Top
I will point the OP to the fact it's a STRATEGY not TACTICAL game.


You are right, Astax. I actually thought, it would be a nice addition, but it's definitely not a must-have. Maybe something to consider in an add-on.
Even if the tactical-component is restricted to "redirect all power to engines" or something, it would be a valuable feature to have. And it's quite reasonable.



Reply #11 Top
MOO2 had ship design AND tactical battles that were simple and fun and had player choices that affected the outcome.

Yes, there was a choice in Moo2.
Do the battle yourself and don't lose one ship.
Let the computer handle the battle and lose half your ships.
IMO not a fun choice.

And Moo2 ship design, that was really "fun" too. It was specially "fun" late in the game when I could wipe out approx. 200 enemy ships (one race's whole fleet) in one fight without taking any losses.
Reply #12 Top
From reading some of the post in here I don't think Stardock are to interested in tactical combat, so would you want someone to do tactical combat if they are not interested in it? Not Me!

There is a game on the horizon that is called Horizon, this is a snippet:


A fully interactive galaxy allows you to navigate the space between
stars and planets. Patrol your borders, and when the need arises
defend your territory by engaging in ship to ship tactical combat.


But I guess we will have to wait and see how it turns out.