Beta 4B available
from
Stardock Forums
Beta 4B is now available for download via the Drengin Network Component Manager.
4B focuses on these things:
1) Stability.
2) Performance
3) Polish.
In stability, we have, we think, fixed most of the reported crash and hang problems that were reported. The details screen crash though is still there.
In terms of performance, it's even more threaded now. Late in the game where there would be 9 second waits between turns, that time has been dropped to less than 1 second by making the parts that were taking several seconds calculate during the player turn (you'll still wait 9 seconds if you wail on the turn button of course but late in the game we assume you're moving ships and such).
As a result, galaxy sizes have been increased again to now have NEARLY 600 sectors in the gigantic sized galaxy (nearly twice as big as the already substantially increased gigantic size in 4A).
In terms of polish, we have begun translating the game from illiterate engineer to English. Thanks for all the reports. Hopefully you'll find fewer typos.
We have also continued to work on the diplomacy screen. We hope to have "Make Peace With..." in beta 4C.
There are several new United Planets issues and the AI is significantly more intelligent.
A lot of work has gone into tweaking game play to make the game more fun. In fact, there were TWO updates tonight (a final tweak to gameplay was done).
There will be ONE more public beta (4C) which we expect out one week from today. Then it's gamma and at that point the beta will be closed to the general public.
What we want to know:
1) Is it crashing on you at all? I.e. is it stable? If not, please report the crash to us by providing your OS, your hardware info (CPU/mem), the debug.err file and the SmartException log (SE can be found at www.stardock.com/temp/smartexception_galciv.exe).
2) Is it performing well for you? Does the game seem responsive. Obviously if you're playing on a gigantic galaxy on a p3-600mhz system with 128MB it's not going to be very fast. But we do want to make sure that the game is responsive.
3) How about polish? Are there any items in the game that you find particularly glaring? We're not talking features that you would like but rather game play flaws or buglets that really detract from the overall fun of the game?
Let us know. Thanks! Have fun!
4B focuses on these things:
1) Stability.
2) Performance
3) Polish.
In stability, we have, we think, fixed most of the reported crash and hang problems that were reported. The details screen crash though is still there.
In terms of performance, it's even more threaded now. Late in the game where there would be 9 second waits between turns, that time has been dropped to less than 1 second by making the parts that were taking several seconds calculate during the player turn (you'll still wait 9 seconds if you wail on the turn button of course but late in the game we assume you're moving ships and such).
As a result, galaxy sizes have been increased again to now have NEARLY 600 sectors in the gigantic sized galaxy (nearly twice as big as the already substantially increased gigantic size in 4A).
In terms of polish, we have begun translating the game from illiterate engineer to English. Thanks for all the reports. Hopefully you'll find fewer typos.
We have also continued to work on the diplomacy screen. We hope to have "Make Peace With..." in beta 4C.
There are several new United Planets issues and the AI is significantly more intelligent.
A lot of work has gone into tweaking game play to make the game more fun. In fact, there were TWO updates tonight (a final tweak to gameplay was done).
There will be ONE more public beta (4C) which we expect out one week from today. Then it's gamma and at that point the beta will be closed to the general public.
What we want to know:
1) Is it crashing on you at all? I.e. is it stable? If not, please report the crash to us by providing your OS, your hardware info (CPU/mem), the debug.err file and the SmartException log (SE can be found at www.stardock.com/temp/smartexception_galciv.exe).
2) Is it performing well for you? Does the game seem responsive. Obviously if you're playing on a gigantic galaxy on a p3-600mhz system with 128MB it's not going to be very fast. But we do want to make sure that the game is responsive.
3) How about polish? Are there any items in the game that you find particularly glaring? We're not talking features that you would like but rather game play flaws or buglets that really detract from the overall fun of the game?
Let us know. Thanks! Have fun!