A question about constuction ships

If i put more than 1 construction module on a ship will i get more than 1 starbase item out of it ?
eg if i put 3 on would i get 3 modules or just 1?

and now i come to think of it what about traders ?
does 3 trade modues = 3 trade routs ?

i should just build it and find out i guess but im lazy does anybody know about this ?
10,307 views 8 replies
Reply #1 Top
I haven't ever tried it but the ship designer ingame says that only one is needed.
Reply #2 Top
Well, I do not believe that this actually happens, one has to wonder why not? The constructor is the ship that goes out and constructs the base with attached material or what it can haul? Why have the ship used up its not a colony ship, so the ship does not have to be used for the initial colony...

So look at the constructor as an upgrade... goes out does its deal, comes back to planet, gets a "refit" that allows the constructor to head back out to do another upgrade, you can automate (governor) this also to do the same starbase. Hence less micromanagement of the constructor force.

This leads us back to more about this post and adds in ship design into the equation. You could have a slow constructor that has two or three construction modules and goes to one, two or even three sites, spends a week or two or three (each module taking a week to add, basically a turn)

Anywho, something for an add-on maybe or dare I say (like most of the ideas I expound on due to their complexity and time constraints) GC III?

W/R
Suralle Straykat
Kat Lord @ Large
Reply #3 Top
This (multiple construction modules on a constructor) has been talked about recently by someone from Stardock.... exactly who escapes me right now.... but it has definitely been mentioned as a possibility.

Actually, I seem to remember that they are going to totally rework starbases for the next patch meaning that you require far less constructors to build one up to max (i.e. less components required) but that the costs of the initial components will be increased.
Reply #4 Top
one has to wonder why not?


agreed

in the game im currently playing its becomming a pain to try and culture flip planets
streams of constructors comming from all my worlds and its getting v slow

Im not sure if its a good idea or not tbh
if it applied to trade ships, well it would be v handy and save time, on the other hand i would build very few ships and just load them up to the max and send them out... hmmm

Reply #5 Top
This is sort of tangential, but I would like to be able to select a starbase and get a list of the components that I could potentially add.

This would be most helpful for new players - more than once, I've elected to upgrade a starbase only to say to myself 'Oh, I guess it already has (mining, influence, etc.) maxed out. Guess I'll add sensors...'

Even now that I have a feel for how far I can go with the various upgrades, having the list would save me a lot of clicking and scrolling once I get above four or five starbases.
Reply #6 Top
a list of the components that I could potentially add.


This is my favorite gripe and I have seen very little comment on it. I would like to be able to see a list as you suggest and I would like for there to be a visual cue when the starbase is currently or permanently filled up.

When you are servicing 10-20 starbases it is tedious and next to impossible to keep up with which base is at what point of it's development. I have resorted to renaming bases things like "moral maxed" but that is not a good idea because usually some new component will become available. I could probably change the name everytime I send a constructor to something like "moral mine needs point defense".

As you can see this is driving me nuts.

Reply #7 Top
a list of the components that I could potentially add.


This is my favorite gripe and I have seen very little comment on it. I would like to be able to see a list as you suggest and I would like for there to be a visual cue when the starbase is currently or permanently filled up.

When you are servicing 10-20 starbases it is tedious and next to impossible to keep up with which base is at what point of it's development. I have resorted to renaming bases things like "moral maxed" but that is not a good idea because usually some new component will become available. I could probably change the name everytime I send a constructor to something like "moral mine needs point defense".

As you can see this is driving me nuts.

Reply #8 Top
You cannot actually add more than one Cosntruction mod to a ship. Try it, once you add one, the option to add anotehr dissapears.

Yes it woudl have been nice to add multiple, but IMO it would be EZ mode. I prefer the game to be challenging. True it's tedious but having the ability to upgrade a starbase to max with one ship would be plain silly.