What am I doing wrong?
from
GalCiv2 Forums
I got the game a few weeks ago and I think I've figured out most things, but even when I set the AI players to "sub-normal" they always seem to advance so much faster than me. Not only that, but around the time that I have 8-10 colonies, I start losing huge amounts of money every turn and nothing I do seems to change it.
Maybe my brain is stuck in too much of a "master of orion 2" mode and I'm doing something wrong
Basically, when I start a new game, I usually set industrial capacity to 100% and taxes to 33% straight off, because it does not cost too much per turn and I figure it'll help me jump-start. On my homeworld, I'll buy a factory and queue up an entertainment network, then fill the rest of the tiles with a roughly equal mix of farms, labs, and factories, and let that run it's course while I putter around with my flagship looking for another suitable planet. Even just 6 or 7 turns into the game, if I bump into any of the other races I can already see they are far more advanced than me. They will be building industrial and economic capitals by around the 25th-30th turn.
Eventually I'll have 10 colonies or so, and this is where the real trouble starts. Unless I've found some particularly lucritive anomalies, my treasury will be down to 800bc or so. Even at 20-30% industrial capacity, every turn I take will cost me ~80bc unless I raise taxes very high (70% or more) and drop my approval rating very low. As I understand it, though, a low approval rating means your population grows much slower... and fast population growth is really my only hope for getting out of this mess! blagh!
Around this time I retreat to the shipyards and live out the rest of my days designing different ships.
I've tried building more entertainment networks (3-4 per colony) or more farms (one for each lab or factory) but neither seem to help.
Maybe my brain is stuck in too much of a "master of orion 2" mode and I'm doing something wrong
Basically, when I start a new game, I usually set industrial capacity to 100% and taxes to 33% straight off, because it does not cost too much per turn and I figure it'll help me jump-start. On my homeworld, I'll buy a factory and queue up an entertainment network, then fill the rest of the tiles with a roughly equal mix of farms, labs, and factories, and let that run it's course while I putter around with my flagship looking for another suitable planet. Even just 6 or 7 turns into the game, if I bump into any of the other races I can already see they are far more advanced than me. They will be building industrial and economic capitals by around the 25th-30th turn.
Eventually I'll have 10 colonies or so, and this is where the real trouble starts. Unless I've found some particularly lucritive anomalies, my treasury will be down to 800bc or so. Even at 20-30% industrial capacity, every turn I take will cost me ~80bc unless I raise taxes very high (70% or more) and drop my approval rating very low. As I understand it, though, a low approval rating means your population grows much slower... and fast population growth is really my only hope for getting out of this mess! blagh!
Around this time I retreat to the shipyards and live out the rest of my days designing different ships.
I've tried building more entertainment networks (3-4 per colony) or more farms (one for each lab or factory) but neither seem to help.