Another try

I'm attempting to post again - the previous ones seem to have disappeared.

So I edited RaceConfig.XLM to change the starting techs for each civs... to no effect. They retain whatever was there before. Same thing with the Minors which I want to have realistic starting home systems. However that particular change worked fine with the Majors. Is there any other file impacting/superceding the racial profile that I should look for ?

Regarding the silly time line (in a matter of weeks you can built an interstellar empire *rolleyes*) I found references in both the ENGLISH + SCREENS.str files to the weekly turns. This could easily be changed to months - However there are other variables called months and I don't know how they interact. There's also the running clock which display the weekly changes. If I change every instance of "week" to "month" it will no doubt look weird.

Anyone has any clues ?



G.
8,754 views 6 replies
Reply #1 Top
It appear this post was *not* created in the GalCivII\Modding sub-forum as I selected it to be but in the general forum... without being dislayed there either. Wonderful technology this forum package ...



G.
Reply #2 Top
Oh there it is ... I positively loathe this forum software


Anyhow regarding the RACECONFIG file again.; on top of the file there's a remark to ignore /ignore almost all the variables listed further down. I presume this is to allow for whatever pick the player chooses when starting a game and yet some of those things set to be ignored I've edited successfully; yet some others which I deliberately removed from the ignore list weren't changed...

When is that detailed & comprehensive XLM editing guide is coming out ?



G.
Reply #3 Top
Oh and while I'm at it and I've got this thread active.

I made extensive changes in the SHIPS and TYPES XLMs to slow down the early game. I've noticed several similar variables in both files. What is the organizational logic for those variables ? Which supersedes which ? If any... ?

For instance the Survey ship has a number of parts assigned to it and in the PARTS file each has its effects detailed. For the hull type, the sensor type, the module type and the engine type there is a similar "sensorrange" value... which is the one that determines the actual sensor range ?? The same question applies to other variables which seem just as redundant between the ship parts.


G.
Reply #4 Top
It's actually not redundant. It's necessary. The sensor range on the Survey Ship far exceeds anything that you would be able to stuff onto a Medium hull on your own when you first start out in the game. The same applies for many of the other Core race ships that unlock once you hit certain technological milestones.
Reply #5 Top
On the "weeks" thing, you can only change the text as far as I can tell, don't change the variables, or you will mess up the whole thing. On the screen, most of the time, you will see the term you want, "months" "years" "turns" whatever, so it works pretty well to smooth out that annoying wrinkle.
Reply #6 Top
*bump*


Anyone else - any developer - has some answers ? I can't go on modding without answers !



G.