Society screenshots

March status

Things continue to move forward on Society.  We're still a long...long way for having anything that is ready to ship.  As a recap, Society is a massively multiplayer real-time strategy game. Unlike the typical RTS, warfare is the exception -- it is just diplomacy by other means.  Most of the player's time is spent building their societies.  That means designing their cities, providing for their people, developing a culture, dealing with the royal family, trading with neighbors, etc.  Warfare is definitely an element  But Society isn't about raising masses of troops for constant warfare. Such game mechanics would fall apart in a persistent universe game. After all, you don't want to wake up and have your empire destroyed during the night. Your skill will effect how powerful your society is overall.

There are many game mechanics we're still playing around with.  Weather (as the screenshot demonstrates) on a global scale. Should the weather be real? That is, based on the server location? Or it should it be random? Should your population of Socians be large or small?  Right now, we're increasingly inclined to have populations be fairly small (maybe a hundred people per province).  That way, you can get to know each and every citizen of your Society if you want -- from the moment they're born, their childhood all the way until you send them off to war to get killed. And who do you sent off the war? How egalitarian do you want to be? Are you going to send your best and brightest? Your wealthiest? Every Socian is unique, some produce more than others in different areas.

What about your cities? How do you want them to be? If you think the ship design features in Galactic Civilizations II were neat, wait till you see how much you can do in the user-designed buildings (see screenshot).

So when will this thing come out? A lot of that depends on how many people we can get on the team. We are looking for game developers, .NET developers, artists, you name it.  Send your resume to bwardell@stardock.com with the subject "Game Developer".  We're located in Plymouth Michigan (no external team members on this project, we need everyone in-house for this).  But if all goes well, we should have a workable build  late this year or early next year. So it's still a ways off. We fully expect to have a year-long public beta.  There's no other MMO to model this after so we are going to need to be very careful about how to best roll it out there.

22,453 views 15 replies
Reply #1 Top

How are you going to do beta for Society?


I didn't do the GalCiv2 beta but I did preorder.  For me it wasn't a big decision because I know Stardock is awesome, GalCiv1 was a great game, and it was easy to see that GalCiv2 was going to rock.  I probably should've got in on the pre-order beta for GC2 so I could start whining...err...commenting earlier. 


Society looks like more unique gaming experience and as someone who's not much into RTS games to begin with I'd be hesitatant to preorder to get into beta.  I'd be tempted to check it out since it's a Stardock project...but I dunno about preordering.


Society is sounding kinda interesting so far and there is definitely some room for innovation by quality developers in the PC gaming market.

Reply #2 Top

Very happy you guys are trying your hand at a game of this sort. If your dedication to quality and gameplay will also be the foundation of this project, something fantasic might grow here indeed.


I've been following this kind of games through times and it seems none really made it a success yet, a big opportunity for sure. Still it is a tough assignment with many pitfalls. Seen many, like Ballerium and such, failing or struggling to make it work, hope you guys can set a example of how its done.


I'll be there for the beta for sure! This kind of game might be so good for gamers who can't spend 6 hours a day on a game. The casual gamer is where its at. Being able to play it on many devices and with a simple downloadable client for free will be great to attract that crowd. Still I'll need the high quality version for sure


Keep up the good work!


CustodianV131


P.S. Real time wheather? What are you thinking? Its grey and rainy here far to often, I need sunny games for my monitor tan!

Reply #3 Top
I think in-game regional weather that's fairly consistent per the region would make more sense, it'd give your lands a bit of 'character' that you can rely upon. And then when you go from your cold, foggy lands to a new region that's sunny and dry, it'd be a big change.

I'm looking forward to Society right now, when I invent a species in say, Galactic Civilizations II, the things that really interest me isn't whether their ships get a X% percent to attack, or if they make social improvements X% faster, what I do to really spice things up is try to figure out what their outlook is and how they live.

In my latest game playing the Thalans, I tried to get into a mindset of not seeing the other empires as anything like myself, they were just weird beings that needed to be eradicated or conquered to protect the future of the Thalan race. Utterly 'logic'-based xenophobia in other words.

And yet, I couldn't really get into how they actually lived.. their type of family unit, their economy, how their outlook on the universe actually effected the way they plotted out their cities and divided up their population. Now it does seem that all the people in Society are all the same human-like race, but with being able to get into the nitty gritty of how their buildings are configured, their cities are configured, and how they manage the resources to keep everything humming along... that could be very very interesting.

I'm pondering now the possibility of a constantly growing 'grid' of semi-identical and self-sufficient villages which are ran with as great of efficiency as possible. Each one produces a certain amount of excess resources, in terms of soldiers, of scribes(research), food and minerals, to fuel the greater aims of the empire. Or a completely different idea, a network of villages which are utterly dependent upon eachother but each one utterly dedicated to taking advantage of the special resources that they are settled around. Each would have its advantages, I would think, the semi-identical network of villages would make it easier to manage more and more villages because they'd take less time to manage, while the specialized villages would mean more complexity and thought put into each one and thus less villages.

I don't know, I just think choices that distinct are very interesting, and I hope it becomes possible in Society.
Reply #4 Top
Real weather woudl be great, but then, 100 days of sun and no rain woudl get boring, though that would add to the realism, meaning we woudl have to make sure the irrigation systems are working properly so that our socians are getting water. Either way...i woudl love to beta test this...so here's to hoping that all of us little guys interested in the game can get in.

On a side note, i see that you said 'ready to ship'...i thought this was going to be a download or a web-based game Must have read wrong. Anyway, what are the system requirements so far...im assuming that since GalCiv 2 can run on lower-end computers that Society will be no different (this is a good thing for me and my laptop)

Keep up the great work and keep the screenshots coming!
Reply #6 Top
Those new screenshots look real nice! Definatly a game I have to keep an eye on
Reply #7 Top
I have an idea for the weather- is this world based on Earth? The US

If so, you could run it off observations for a bunch of locations- it's not hard to get METARs. I don't check this board much, and that might be overcomplicated, but it would be doable- especially if you stuck to 24-hr stations.

Reply #8 Top
Love to get an update on what's happening with Society at the moment.. With so many new users on the forums at Galciv2 it would be great to hook them into the Society website by tantalising us with possibilities... I wanna know more!!

Monthly updates Brad April status report anyone?

It's looking great and I suspect you will have another gaming success on your hands with Society.. I like the concept even more than I like the idea behind Galciv2, and I really like Galciv!
Reply #9 Top
Very impressed with both GalCiv and GalCiv2.

As for Society, can you please have some of your game designers read the book "Collapse" by Jared Diamond? It can lead to some very interesting ideas... like access to water being critical... rain patterns... FORESTS... sustainability.

Say your opponents have put a dam on a river... stable water is good for them, but if you have no more water for your crops, you either starve, move, or go to war. The comments near the end of the book on the last big tree being cut down on Easter Island is interesting too, along the concept of changing economies and adapting to your environment.

Like, the screenshot of the village looks great; the only that was missing were TREES for the houses.

I look forward to playing this.
Reply #10 Top
Any reason these arn't on http://www.societygame.com/screenshots.aspx
Reply #11 Top
why are people calling these peaces of shit good? ha!!!!! the fucken suck...just like u all suck dick...you guys are fucking nerds!!!
Reply #13 Top
Ahh i want this game so bad!!!
Reply #14 Top
This game looks really awsome. Creating your own little society with its people and all their caracteristics.

I think that the weather should really not be random because weather affects the people all the way into their minds and souls.

Reply #15 Top

Is this going to happen? have not seen anything on this for ever. It seems like there are a lot of similar games out there but none seem to deliver what this game is promising. Any news at all even a no go would be appreciated.