long range fast raiders
from
GalCiv2 Forums
hi,
i have a special class of ships, originally named 'scouts'
it's a cargo hull fitted with several engines, a whole lot of sensors, some range support and one little laser. these scouts can then go behind enemy lines and destroy the AI's undefended starbases. i can also send these scouts into heavy trade traffic zones, destroy some freighters, then quickly pull out. it's fun, feels like futuristic piracy.
the only way my scouts get destroyed is if i make a mistake, or if the AI has their 'escort' class ships with a movement of 4 show up out of nowhere. although with the sensors, both of these cases are rare.
i don't really build a lot, just enough so the scout sensors can reveal the fog of war around my influence zone, and when war breaks out, I send a few out for raiding.
i'm wondering, does anyone else employ these kind of ships? and also, is it possible to get the AI to build these themselves, or at least figure out a good counter?
i have a special class of ships, originally named 'scouts'
it's a cargo hull fitted with several engines, a whole lot of sensors, some range support and one little laser. these scouts can then go behind enemy lines and destroy the AI's undefended starbases. i can also send these scouts into heavy trade traffic zones, destroy some freighters, then quickly pull out. it's fun, feels like futuristic piracy.
the only way my scouts get destroyed is if i make a mistake, or if the AI has their 'escort' class ships with a movement of 4 show up out of nowhere. although with the sensors, both of these cases are rare.
i don't really build a lot, just enough so the scout sensors can reveal the fog of war around my influence zone, and when war breaks out, I send a few out for raiding.
i'm wondering, does anyone else employ these kind of ships? and also, is it possible to get the AI to build these themselves, or at least figure out a good counter?
