Campaign Mode: Does the cultural line do anything?

I am playing through the campaign mode to get a feel for the game. I realized early on that the entire tech tree wasn't in the campaign. However, there are some technologies still present that don't seem to deliver on what they are supposed to do. In particular, I have a question regarding the cultural line (i.e. cultural domination, etc). These techs are supposed to grant modules for starbases to increase cultural influence. After researching these, these modules do not seem to be available.

Please tell me if I am missing something, or if this tech line acts differently in the campaign.

Thanks!
6,635 views 2 replies
Reply #1 Top
There's really not much point to influence in the campaign. Maybe a little more tourism money, that's it. Even Diplomacy is only marginally useful. The thing is, you're always at war. You have sworn enemies & sworn friends, and that's the way it is. Even the Drath & Korx, they say they're neutral, but besides not trading weapons techs, really they're allies.
Reply #2 Top
Thanks for your reply!