Penny-Arcade tidbits

Tycho from Penny-Arcade Link posted about the ship design of galciv2 yesterday. He talks about the game every now and then.

The funny thing for me is that I only discovered about the game when he posted a link to the Humans-Drengin game example some months ago. I liked it and promptly preordered the game. I wonder how many persons discovered the game that way.

15,139 views 10 replies
Reply #1 Top
Yea, it was a good article. I know how he feels. I end up wanting to classify and detail every ship I design.  I am hping we can add more stuff to that.
Reply #2 Top
This is how I got into the game. Read Tycho's article, was amazed at the way it looked and sounded from Brad's gameplay article. Preordered it, and I love it. Especially my own human Drengin wars. Gotta love obliterating those scum
Reply #3 Top
Yeah, I read the same article the first poster mentioned. That's how GalCivII showed up on my gaming radar. I love me some Penny Arcade.
Reply #4 Top
I knew vaguely of the game before his first post about it.

After his first post about it I was sold.
Reply #5 Top
Same here. But it was your journals on this site that really sold it for me. Even had to buy gal civ 1 first to pass the time until release.
Reply #6 Top
Yea, it was a good article. I know how he feels. I end up wanting to classify and detail every ship I design. I am hping we can add more stuff to that.


I don't think it'd be too hard to leave a text box available for every design so the more creative users can even write some text to go along with the ship file, like the description box, but more robust (e.g. appearing on more than one line). Sometimes I imagine some fun little histories for a particular design of a ship, and especially when ships get shared, it'd be nice to have a little note or description (basically leave it open) that the designer can attach to let other players in on what they were thinking or what the alien engineers were working on, etc.

Remember, it only takes one good user to use it well enough to inspire the rest of us.

In any case, that's all wishlist stuff. While I'm at it, decals and a small pony I can ride around my empire, smacking peasants and stuff...
Reply #7 Top
LOL
Reply #8 Top
I think some sort of "Exporter" tool would be nice - it wouldn't do anything special, just create a .html file with a picture of the ship and user-filled stats boxes, kind of like that Add thingy. Maybe too hard to do though...

At any rate, I want a bigger name box =D I need more naming space for my ship, I'm tired of using contractions for Heavy, Fighter, Corvette, Class, etc.
"Phoenix-Cls Hvy. Corv."

Poooh
Reply #9 Top
Speaking of Penny-Arcade, he also linked to the Wil Wright speach dealing with user-made content. Wil Wright was pushing a database for such content, from which the game would pull player-made species / towns / etc for his upcoming spore game.

I would *LOVE* to have such a database online to pull ship designs from for this game.

Not sure how much work this would entail, but if you could create an in-game "upload ship design" option, to a centralized database, perhaps even with a web browser side to allow for ratings of the uploaded ships, I think you could hit a user-created content goldmine. Then, of courses, give the players the option of letting the game randomly (or manually) download such ships for their enemy AI's to use.

I'm sure you've seen the GDC spore article, you know what it is I'm suggesting.
Reply #10 Top
hmm, would ship designs be uploaded to the metaverse? I mean, if there was a designated area in the library, we could send our ship saved files there? It would be really cool if all those creative people put excellent ones up, and I just shove a Doom Ray or two on them. Gotta love Doom Rays, even if they are plasma 3 with better animation