How to get money?

Man it seems like every game I play i'm always in the negative money. I'm kinda new to the galciv series and still checking out how things work. So what does everyone do to make money on galciv2. Any suggestions or helpful tips would be nice, or just explain what you do to make money. Thanks for the help .
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Reply #1 Top
1. Adjust your spending and taxation rates.

2. Get some Trade technology to construct freighters so that you can send them to other race colonies and generate income.

2a. If you can build economic starbases, construct them near planets with alot of trading routes... make sure the starbase sphere of effect covers the planet.

3. Trade technology with the other races (usually the minor races) for cash... but be careful with what you trade. Avoid trading technology that will give them an advantage over you.

4. Find and use economic bonuses (on planets and as resource bonuses in space) that might help increase your income. I won't rely on them too much because several other factors like location, ability to have supporting technology need to be considered.
Reply #2 Top
And don't forget that population = taxes = income. When your planets reach their population cap, you can add or improve a farm and the increased population will start pumping out more taxes. Just be careful, because more population means less happiness, which means you might have to lower taxes to improve morale, so it can be tricky and in some cases counterproductive to increase population. You can offset that by building or improving the morale buildings. My rule of thumb is one morale building per farm, but of course other morale factors (mainly the tax rate I can get away with, but there are others) often dictate otherwise.

I find generally that one farm per planet is enough for about planet quality 7 to 12, as long as the farm improvement research comes along when it needs to. Below that range, on the smaller planets I find there isn't enoug room for a farm and a morale building, AND other buildings such as star ports, factories, or research centers to make it useful for ship production, research, or in some cases influence generation. The exception is if there happens to be some bonus economy tiles or maybe bonus food tiles on such a small planet, where I will turn it into a specialized market economy planet that also has farms to support the population the markets will exploit (and the morale buildings necessary to keep it happy). Above that range of 7 to 12, there is probably room for two each of farm and morale buildings, or more if it's a really big planet (or again, if I decide to make it an economy specialized planet).