| It's going to be a bummer if I have to unload WindowBlinds each time I want to play a game. |
I have 50 or 60 games installed...none have that issue...but if necessary you can always exclude WB from skinning [or attempting to skin] your 'Bloodrayne 2'.....no need to exit WB at all...
Windowblinds Configuration - Settings - Per Application - Add per application setting - browse to game executable - click 'open' and in resulting window select "Total Exclusion" [Ignore this application and do not skin it].
Done...
| SD leaves too many holes to be filled in by the end user. If you ask me it's just attention to detail and innovation on resolving potential problems before the end user sees it that's lacking here. |
Maybe I should count them....hang on... 34 FULL games....31 demos....that's 65 titles in total...not one requires exclusion from Windowblinds.
Put another way....for the mathematically challenged...that's a 100% success rate.
No failures.
No 'holes'....
Simplest game is probably Fury3D ....more 'complex'...Doom3...Quake4...UT2004...'biggest' [at currently at 17,092 files and 4.93 GIG is GTR [on 147 separate racetracks].
Maybe I'm just lucky...or maybe WB is actually quite good...
| At least that's how I would have programmed it. |
Then why don't you go get on that instead of talking out your ass. Your know it all griping has received nothing but polite attempts to help--stymied only by the fact that every suggestion must be wrong because you know better.
| If you ask me it's just...resolving potential problems before the end user sees it that's lacking here. |
Well, unlike you, I'll bet Mike089 actually considers and tries out the exclusion suggestion given above. And, if you can take a moment to think this through (which seems doubtful) then you will see that the mechanism for application exclusion built into Windowblinds and readily available to anyone who uses it IS "resolving potential problems".
Seriously. If you want to constructively criticize something, you can do it in your own thread. But hijacking others' threads with your insipid, uninformed, unlikely (I personally doubt you could program the path out of a paper bag), irrelevant non-sequitur gripes is the kind of thing that might get you flamed.
JRSCCivic98: Your posts are not helpful in anyway to the user.
WB5 does detect full screen DX and OpenGL apps, but in this case it sounds like another app has taken focus and this has caused the game to switch out of full screen mode. The resulting crash when going back to full screen is probably a bug in the game itself (so many games are unable to handle switching)
| Everyone gripes about everything... get over it... it's life. |
Not 'quite' true. Some people have more tolerance, even acquiescence. Some don't glibly quip 'get over it'. So it's not necessarily 'life', at least not for everyone.
There's no necessity to migrate your litany of issues to an unrelated thread. The issue here was a game which did not behave well with WB [and it should be noted that is not necessarily a WB issue but actually/probably a game issue....were it truly a WB issue I, for example would not have 65 games co-existing happily with it].
A solution [exclusion] was suggested.
An explanation of potential cause was delivered by the program's coder.
So it seems your input may really have been of zero value/relevance...."that's life, get over it"....
| So it seems your input may really have been of zero value/relevance...."that's life, get over it".... |
Yep... from some of your posts right after mine in multiple threads... the same is true. You said it.
Welcome Guest! Please take the time to register with us.
- Richer content, access to many features that are disabled for guests like commenting and posting on the forums.
- Access to a great community, with a massive database of many, many areas of interest.
- Access to contests & subscription offers like exclusive emails.
- It's simple, and FREE!