Bakka

Bakka

Joined Last seen Member # 665910
21 Posts 152 Replies 9,380 Reputation

I had this issue in the beta test of 1.5 but it come good in the end production. I think there is a recommandation by Stardock to increase your page file to 3 or even 4 time the physical ram you have installed. This did help in my case as I had it set to 3-6 gigs. Changed it to 3-9 gigs and all has been well since. (well so far) While I was testing it felt to me that the issue

36 Replies 19,875 Views

I noticed in the last patch the pop up window for the resources are now grouped by planet name instead of each asteroid. Cool move but might I suggest you remove the dead asteroids from the list. (unless you have something funky planned down the track)

163 Replies 157,229 Views

Blue numbers? I see them as green if I understand you I actually didn't check the rate of increase against what was stated in the box next to the total amount. might do that later I did see that a orbital refinery will produce 25 resources for every 100 units a cargo ship returns with and even though there was enough extracters to account for all 12 ships it produces they will move out of the system. I've yet to check if this is the same ratio for tech upgrades and normal a

2 Replies 7,064 Views

not that i could figure. It only scuttles the "active" unit of the entire selection tried some variations like alt H and shift H as well I had a fleet of 450 ships that was lagging my system down in a critical way. So I thought I would scuttle all the scouts in a quick fix. Very impressive sight seeing all those ship attacking a system. I can get fleets up to around 200 ships before I notice any slow down of the game, though i think it's more the

15 Replies 8,455 Views

I altered PLANET_ASTEROID.entity to give me 6 metal and 6 crystal asteroids so I can test out the economy of the orbital refinery quickly. This worked and I got all 12 asteroids in game, but I noticed that my empire resource income stayed at the default level of 2 for each. Do need to change something else as well? Cheers Bakka

2 Replies 7,064 Views

Copied from bug forum to here.. Playing gigantic games with abundant every thing.. I have autosave set to save every turn because of the early beta crashes that I experenced which others have reported in this post and other threads. It was in late in the game with 4 or 5 Majors and half a dozen minor AI's or so left. I had around 60% of galaxy and was on the way to winning.. I as in clean up mode. Between me and the Ai's the ship count produced was upto 100 000's w

6 Replies 4,314 Views

Two issues just came up for me. 1. Playing gigantic games with abundant every thing.. I have autosave set to save every turn because of the early beta crashes that I experenced which others have reported in this post and other threads. It was in late in the game with 4 or 5 Majors and half a dozen minor AI's or so left. I had around 60% of galaxy and was on the way to winning.. I as in clean up mode. Between me and the Ai's the ship count produced was upto 100

143 Replies 83,302 Views

I wish there were a way to disable ships from previous games showing up in my list. It's a pain to have to keep obseleting so many Delete the design when you have finished with them instead of making them obsolete..

27 Replies 18,415 Views

the "5" key will also zoom you out. keys 1 to 4 will get you back to normal view.. personally I only use views 3 and 5

3 Replies 3,196 Views

Just built a new machine and i just come across this same issue. I never noticed this issue on my old machine Quiting the game and reloading fixes the minimap. debug file Debug Message: Version v1.2 last updated on: Mon Jun 12 18:04:26 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 7/15/2006, 11:34:27 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: SHADOW Operating System: Win

2 Replies 1,294 Views