Great, its good to see that we have come to some kind of middle ground. or a Lagrange point?
Bakka
I had this issue in the beta test of 1.5 but it come good in the end production. I think there is a recommandation by Stardock to increase your page file to 3 or even 4 time the physical ram you have installed. This did help in my case as I had it set to 3-6 gigs. Changed it to 3-9 gigs and all has been well since. (well so far) While I was testing it felt to me that the issue
yeah i went looking for that as well.. about the only interesting thing i saw was a way to add pirates to your home system at the start of the game.. And no i haven't tried this.
I noticed in the last patch the pop up window for the resources are now grouped by planet name instead of each asteroid. Cool move but might I suggest you remove the dead asteroids from the list. (unless you have something funky planned down the track)
Blue numbers? I see them as green if I understand you I actually didn't check the rate of increase against what was stated in the box next to the total amount. might do that later I did see that a orbital refinery will produce 25 resources for every 100 units a cargo ship returns with and even though there was enough extracters to account for all 12 ships it produces they will move out of the system. I've yet to check if this is the same ratio for tech upgrades and normal a
not that i could figure. It only scuttles the "active" unit of the entire selection tried some variations like alt H and shift H as well I had a fleet of 450 ships that was lagging my system down in a critical way. So I thought I would scuttle all the scouts in a quick fix. Very impressive sight seeing all those ship attacking a system. I can get fleets up to around 200 ships before I notice any slow down of the game, though i think it's more the
eh? I already have the units that I want to scuttle selected.
Is there an actualy point of having them dock? Repair faster or something? Bakka
I altered PLANET_ASTEROID.entity to give me 6 metal and 6 crystal asteroids so I can test out the economy of the orbital refinery quickly. This worked and I got all 12 asteroids in game, but I noticed that my empire resource income stayed at the default level of 2 for each. Do need to change something else as well? Cheers Bakka
Is there a quicker way to scuttle many selected units? Other than hitting "tab h tab h tab h tab " repeatedly Bakka
post the top part of your debug.err file and a someone might be able to recommend a solution.
done that? now spice it up with tech trading turned off.
ok saved game sent
just don't check the cash register to often..
yes boss?
Bakka, please put DA reports in the Beta Reports forum. This thread is only for standard GC2 issues. oops... copied across to beta
Copied from bug forum to here.. Playing gigantic games with abundant every thing.. I have autosave set to save every turn because of the early beta crashes that I experenced which others have reported in this post and other threads. It was in late in the game with 4 or 5 Majors and half a dozen minor AI's or so left. I had around 60% of galaxy and was on the way to winning.. I as in clean up mode. Between me and the Ai's the ship count produced was upto 100 000's w
This does happen with quantum power plant as well. Seems to be tied up with planet improvement tiles and/or the neutral ethical pick.
spying on minor Ai's is impossible..
Two issues just came up for me. 1. Playing gigantic games with abundant every thing.. I have autosave set to save every turn because of the early beta crashes that I experenced which others have reported in this post and other threads. It was in late in the game with 4 or 5 Majors and half a dozen minor AI's or so left. I had around 60% of galaxy and was on the way to winning.. I as in clean up mode. Between me and the Ai's the ship count produced was upto 100
to upgrade the base you must first research the tech. then take your roid buster back to the astroids and it will start to to upgrade your mining base.
I wish there were a way to disable ships from previous games showing up in my list. It's a pain to have to keep obseleting so many Delete the design when you have finished with them instead of making them obsolete..
the "5" key will also zoom you out. keys 1 to 4 will get you back to normal view.. personally I only use views 3 and 5
I believe the question should be. Is this evil pond scum the scum at the bottom of the pond or is it the scum floating on the top of the pond?
Just built a new machine and i just come across this same issue. I never noticed this issue on my old machine Quiting the game and reloading fixes the minimap. debug file Debug Message: Version v1.2 last updated on: Mon Jun 12 18:04:26 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 7/15/2006, 11:34:27 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: SHADOW Operating System: Win