Soulfire777

Soulfire777

Joined Member # 618621
102 Posts 165 Replies 669 Reputation

NO you are no longer wasting money when you set your sliders. They removed that. Research and production carry over to the next item if there is excess so that you are not constantly adjusting the sliders. And good riddance to micromanagement. So how exactly is this handled? The credits are just not

24 Replies 24,831 Views

I can't actually play the game yet, but I just went through all the tutorials. I've been enthusiastic about the game since it was first announced, because I really anjoyed the last GalCiv. I must say however, that seeing it in action in the tutorial just really blew me away. I am now REALLY excited to finally be able to play it in a few days. I'm not normally a huge fan of graphics in a strategy game, but the very high production values i

0 Replies 2,584 Views

Players can tell planets to focus on a given type. The idea is that players have to make some tough choices, the "best" player isn't the one who micro manages planets the best but rather the one that understand's their civilization as a whole the best. I was just concerned that any individual p

9 Replies 9,122 Views

If you look through the tutorials you will see that you can make each planet specialise in one of the three spending areas (military, social, research), which increases its focus on that output. Ok, Apparently I can't do the tutorials until I can play the game? I just made my comment based solely on reading the manual, because that'

9 Replies 9,122 Views

PLEASE NO tactical! Having the tactical option makes you feel obligated to use it in every battle that matters (because the battles always turn out better than when left to the AI). I do not want to be forced to choose between accepting this obligation or suffering a disadvantage, especially in large games. It al

131 Replies 88,785 Views

No tactical. Having the tactical option makes you feel obligated to use it in every battle that matters (because the battles always turn out better than when left to the AI). In large games, I do not want to choose between accepting this obligation or suffering a disadvantage. It also takes the focus away from the strategic picture. Since AI tactical is always weaker than a good human, it also penalizes the AI players.

58 Replies 52,872 Views

I think it sucks so many people are already playing the game (people who have betas and gammas), but the rest of us have to wait even though we pre-ordered and payed the same. LOL It just feels lousy to know the game is totally done (and even paid for), but you still can't play it for artificially created reasons...

22 Replies 18,386 Views

Hi, ] I just finished reading the manual (I can't actually play yet), but if I understand correctly your production spending has to be set globally - for example 50% manufacturing and 50% research or whatever? This sounds like any planet that chooses to specialize (ie produce mostly research or mostly manufacturing) will WASTE large amounts of its potential output (ie in this case a primarily reaserch planet will waste 50% of its s

9 Replies 9,122 Views