Mike C

Mike C

Joined Member # 600360
69 Posts 173 Replies 7,620 Reputation

well in the scheme of things, I think this should be one of the last things looked at. Don't have to use that strategy, since its sorta cheating. But that being said, it shouldn't be too hard for the AI to calculate the Influence points for the next couple turns before accepting.

13 Replies 967 Views

Some ideas for this screen: Trade report: Gives a breakdown (or %'s ) of another races trading partners. Tech/Arms trade report: If a race is activily giving/selling techs to other races (your enemies)

11 Replies 320 Views

Has there been any talk about having evil gov types for evil civs? Would be neat for Evil civs to have evil govs like some form totalitarianism (hope thats spelled right) etc

6 Replies 415 Views

One thing that would be useful to see in an espionage report, is a break down of a races trade. So we can know who a race gets most of its trade money from :) I'd also like to see a break down of my own trade at any time.

689 Replies 33,244 Views

One thing that would be useful to see in an espionage report, is a break down of a races trade. So we can know who a race gets most of its trade money from :) I'd also like to see a break down of my own trade at any time.

3 Replies 171 Views

It was on normal difficulty... why would it be normal for any AI level to do this? In any case, the AI has been pretty good so far. Im playing on gigantic maps and have yet to win at normal diff. I just can't seem to match the AI expansion.

2 Replies 156 Views