ok I played with this race here a few pics Here it teal you wanted it is in the ColorDefAlts.xml file it is called AltTeal. and here the screen just before you go to your Planet! with what you gave us this is what i did. &
Nastytang
[quote] Large empire penalty [/quote] So the large Empire Penalty is still hurting us !
[quote who="Bl4ckSh33p" reply="8" id="3546978"] Don't know if it will come to Youtube because it was not Stardock Streaming but here is the Video on Twitch: http://www.twitch.tv/quill18/v/4860224 [/quote] every thing was happening so fast there were 3500+ viewers and the chat room was zooming very fast!! But I think he did say it would be posted on you tube. may have to look under Quill tho.
[quote who="tralken" reply="7" id="3547083"] Quoting adamb1011, reply 6 Yeah, I've experienced the exact same thing. The ancient trait is by far the best of all the options, assuming you have a decent number of relics and crystals. Although, you only generate 1800 RP naturally? At turn 150? That seems really
well the only reason to use what the OP is talking about is you get a Idle planet and have to do something with it so one of those option has to be pick. it`s crazy to destroy something and rebuilt it just to keep the game going
[quote quoting="post"] I remember it was mentioned in the dev streams that such combat would not be implemented so that the player would have an easier time clearing up the pirates. To resolve this problem pirates could simply receive a penalty to repair rate. [/quote] This was talk about, on one of the streams and Paul said it stay that way!
[quote who="Nastytang" reply="2" id="3546747"] yeah unless you delete the customrace file that was using it the game put it back from it`s cache. [/quote] Steam sync does it too!
yeah unless you delete the customrace file that was using it the game put it back from it`s cache.
[quote who="joeball123" reply="3" id="3546731"] Quoting a0152570, reply 2 Now it just adds a flat 5% This isn't entirely correct. The projects add [ceil(m*s*P/10)]*0.05 to the multiplier for the desired output type, where P is the planet's base production, m is the fraction directed towards
[quote who="Seilore" reply="1" id="3546705"] I am assuming that any of the Elite Founders are excluded from the contest or would they get a second key to share with someone? [/quote] That what I`m hoping I have some one in mind,... He want the game but does not have the funds to get it.
[quote who="Bl4ckSh33p" reply="63" id="3546396"] Quoting Nastytang, reply 62 Quoting Bl4ckSh33p, reply 61 I miss ship launch directi
As long as he is working on it I`m OK with that. LOL guess I`ll be either way if he was not!
[quote who="Starus" reply="82" id="3546389"] Quoting Niedzielan, reply 80 1. Don't have a in FactionDefs 2. Add your planets to PlanetDefs (with DisplayName being the name you want it) 3. Add those planets to your StarSystem in StarSystemDefs <br
[quote who="BuckGodot" reply="7" id="3546012"] Quoting Nastytang, reply 6 Well on a Insane map with over 200+ planets I hit 0 Morale so it is too large. and yes I had the Ideology trait and had 9 starbases for morale!!! My large empire penalty was over 200% with 200 planets. That is the&n
[quote who="Bl4ckSh33p" reply="61" id="3546125"] I miss ship launch direction, too. Or shipyard placement. [/quote] in ship yard or planet click on ship the click where you want it to launch to.
[quote who="Starus" reply="78" id="3546026"] How do I change the name of my custom faction's home system and its planets? For example, I created my own human faction. Their home planet is named Earth, but so is the star (which would be the Sun), and the other planets like Mars or Jupiter are Earth III or Earth IV, for example. Also, how do I change the image that shows up in the screen when you start a new game? I mean the screen where it is written the faction's descr
[quote who="Echillion" reply="23" id="3545439"] Yeah I'd like the new loading screen as a desktop background without the loading text though. [/quote] Well till stardock release it as a wallpaper that what your`re going to get sorry.
Well on a Insane map with over 200+ planets I hit 0 Morale so it is too large. and yes I had the Ideology trait and had 9 starbases for morale!!! My large empire penalty was over 200% with 200 planets.
[quote who="Dumhed" reply="14" id="3540150"] I may have missed it... are there plans to use the Steam Workshop for mods? [/quote] This was answer in last weeks stream. I think Brad said with the release of a major DLC or expansion pack around August give or take ...........!
[quote who="TheShadowscythe3" reply="1035" id="3544852"] It's been a while since I've done anything spaceship related and usually my tools of use are Lego Digital Designer, but today I was playing Galatic Civilizations 3 and I figured this design was too good -not- to share. Presenting the Somnus Corporation Fleet Ship "Overseer" Mk. 4 The 4th revision of the "Overseer" design which started with the Overseer Mk.1 Sensor Array Satellite, the Mk. 2 Short Range
SplashScreen
[quote who="Rhaegor" reply="7" id="3542656"] Quoting Publius of NV, reply 1 In a very early beta the developers asked for one bug per post, but a lot of people never got that message. STFU [/quote] Is that comment really Necessary ??</stron
[quote who="Nastytang" reply="21" id="3542669"] Quoting Bl4ckSh33p, reply 17 The yellow text is unreadable on iOS. Selecting does not help. :/ this is what the high lighted text is UPDATE: Apparently Steam doesn’t autosend crashes in 64-bit games yet
[quote who="Bl4ckSh33p" reply="17" id="3541670"] The yellow text is unreadable on iOS. Selecting does not help. :/ [/quote] this is what the high lighted text is UPDATE: Apparently Steam doesn’t autosend crashes in 64-bit games yet. So if you DO run into a crash, go into \programdata\galciv3 and please send us the ZIP file from that crash along with your autosaves.
[quote who="Simplicity123" reply="15" id="3541535"] I thought you guys were joking. In that case, this game needs more chicks! [/quote] Always more chicks................. :)