webusver

webusver

Joined Last seen Member # 5007784
56 Posts 381 Replies 23,340 Reputation

[quote who="Sunray242" reply="8" id="3443259"]1- In the city build screen, there is a building improvement (1 turn) which is a blank square. (I'm playing undead)[/quote] Somehow I lost this bug. I deleted ChildrenOfStorm_NoVanillaSov and ChildrenOfStorm_Rivermod folders and this bug disappeared. Later I reinstalled Children of Storm mod and patched it and now don't have this bug. Centaur base remains available for all in the shop. This will be fixed in the soon update.

30 Replies 153,829 Views

[quote who="Rheinguard" reply="13" id="3443541"]Silly questions though, are both of these compatible with Demons and Wizards and what XtraDeconstruct items should I NOT use in conjunction with Patchwork?[/quote] Items are compatible and you can use them, but they only don't have PW specialabilities. [quote who="Sunray242" reply="14" id="3443607"] Other bug: Necromancer class: spirit neophyte skill (doesn't give the 2 mana tactical regeneration. I don't know i

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Patchwork mod was updated to v.1.5. If you use both Patchwork mod and Children of Storm mod together, I'd suggest to use v.1.4. and not upgrade to v.1.5. until I finish the next version of CoS compatibility patch, because CoS AI races still can't use summoned mounts. Some notes: I found that heroes wait a lot time if you use Demons and Wizards mod. Later I will check what can be done. If Patchwork mod is used with cheat mode enabled, turns may take a lo

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[quote who="demetrio3000" reply="320" id="3443649"] The only resource a spell may use are mana and gold? to make it more consistent u could add a cost of horses/wolves as a "reagent", so players will not abuse it, and it will be great to finally being able to mount already trained units.[/quote] I will think about this. [quote who="Sunray242" reply="322" id="3443760"] @Webusver: What are your next plans? More classes, bug fixes, other compatible mods, more items?<b

381 Replies 1,658,296 Views

Patchwork mod was updated to v.1.5. 1. As suggested Apheirox, city garrisons are a bit lowered. With strong garrisons AI had a tough time to capture cities. 2. As aerowreck said, Dragon mounts were very strong and now they are a bit weakened. 3. Added summoned Skath and Spider mounts. They are available only for trained troops. AI gained additional units with these mounts. 4. When player recruits the best premium hero he has an option to exchange his fame for g

381 Replies 1,658,296 Views

[quote who="demetrio3000" reply="316" id="3443278"]Probably, but I would put something like 0,75, so if we get a town with 7 essences it will give us about the same of a vanilla town with 5.[/quote] I will test it for a while. BTW v.1.5. coming soon. There will be a new feature. Summoning of magic mounts for trained troops.

381 Replies 1,658,296 Views

[quote who="Sunray242" reply="8" id="3443259"]Found 2x bugs: 1- In the city build screen, there is a building improvement (1 turn) which is a blank square. (I'm playing undead) 2- In the shop there is an option to buy 3x centaur base (all of which have yellow triangle). Still playing undead.[/quote] Thank you for report. I will check this. The unknown building comes from the compatibility patch. The centaur base seems

30 Replies 153,829 Views

[quote who="Sunray242" reply="313" id="3442925"] It would be nice if we could get more loot when defeating enemy champions, I feel we loose a lot of unique items otherwise... [/quote] I also would like to see more loot, but it's only possible to specify certain items to certain units and specify chances this loot will appear. Heroes have inventory which may be changed and thus any loot item added to some heroes may be different from their real equipment.

381 Replies 1,658,296 Views

[quote who="demetrio3000" reply="311" id="3442479"]1 - I believe that the spells could continue with the attribute "per essence", the removal of this took an important aspect of the game, where the number of essences defines the "power" of magic in a city, I understand that the number of essences were brutally increased and this could disrupt the balance of the game, but still feel that this is an important element to the gameplay, I believe that putting a limit solution such as meditation gi

381 Replies 1,658,296 Views

[quote who="aerowreck" reply="309" id="3441901"]Maybe make the fire breath ability similar to Ignys' ability, like a straight fire beam 3 tiles straight in front of the unit. [/quote] I tested this. Ignys has Spit Fire ability but dragon mount doesn't receive any visual effect from it. I'm thinking of making a special race trait Magic Mounts which will allow to summon scath and spider mounts for regular troops. If player wants to be independent on horse or warg res

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[quote who="aerowreck" reply="307" id="3441748"]maybe rename them drakes and remove that breath attack?[/quote] Yes,that's the good idea. Even with downgraded dragon mount Fire breath is rather devastating. But a dragon without some sort of fire attack seems a little bit unusual. What if to change Fire breath with: 1. Spit Fire Target un

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[quote who="Domiel" reply="48" id="3441209"] It just seems there is one patch missing or something you know? Or does it work if I install BMB patch for both Patchwork and CoS on top of each other?[/quote] The new version of Black Market Bazaar compatible with Patchwork Mod is compatible with Children of Storm and Patchwork mods installed together. In the secti

101 Replies 552,134 Views

Scheduled to the next weekend there may be a fully working release. I've already added "_BG_" stats to default units and premium heroes and reworked bonus AI troops (80+ units) for CoS races. All I have to do is to rework 400+ AI troops for remaining CoS races and seems that is all. Perhaps this will not be so much as it seemed at the start.

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[quote who="aerowreck" reply="304" id="3441453"]you only need to spec your 2 first heroes as warriors and get 9 levels on them, which is rather easy. I think I've had a dragon lord as early as about turn 40.[/quote] Yes but in this case your warriors get not so valuable skills. You waste many points and have weaker warriors for one elite unit.

381 Replies 1,658,296 Views

[quote who="aerowreck" reply="304" id="3441453"]As I suggested before, I wouldn't mind removing them all together. [/quote] What if dragon mounts have -4 Initiative instead of current +2 and don't have +10 Fire Attack? They wouldn't be so overpowered? But would they be still fun to play if they still have Fire breath?

381 Replies 1,658,296 Views

[quote who="davrovana" reply="41" id="3439959"] Not enough praise for this mod on this thread. So here I go: This mod is awesome, champion selection is way better with it. Who are these people playing Legendary Heroes without Champion Bonanza? Puh-lease, brah.[/quote] 100% agree. BTW it has now additional version for Patchwork mod and Children of Storm mod installed together: http://www.nexusm

69 Replies 300,702 Views