I think I'm right, but that's five people. Just need some more.
ImperatorPavel
Hmm... I had bought a CD version of the game (for $2) and then had to buy a CD-key to update. After updating, I immediately had DA and Occ unlocked.
hehe So Zombie is your zombie?
ok. That would be a good idea.
hmm.. good ideas Zombie
Simperium obviously has a begging level of 1,000,000,000
Good point.
Currently, we can't ram in Sins, so your idea probably isn't possible. I would like a Dev's opinion on this though. Any other ideas?
I was wondering if there was anyone who would like to play an Open-Diplomacy game with me. "Open-Diplomacy" means no locked teams, Diplomatic Victory on, and other things. Find a way to contact me if you wish to play a game of this sort.
If you could refit a capital ship, what would you do to it? Honest answers, and something that could be done in Sins, please.
I like the Advent ships. I think the Advent Titan fits the Advent design philosophy very well, especially with the Advent's siege cap. That's my two bits. For the Unity! I sometimes play Advent too.
Oops. I just ranted on a necroed thread. Sorry. (see edits) For the Unity!
I have to ask. Are there any mods that add new arenas or Demigods?
Thank you lots. I'll give karma.
I'm new to Demigod and would like to meet people on the forum. I would also like help with my tactics, even though sniping appears to be doing well for me. If you would like to play a game with me, Private Message me here of on the forums for Sins of a Solar Empire. https://forums.sinsofasolarempire.com I have the same name here as on the Sins forums.
I kinda like the idea of the vasari titan being literally their home planet. Kinda makes them like the aliens from ID4. Would also be annoying to the enemy because it would become very hard to kill the Vasari Personally, the term "Jarrasul Evacuator" (or the Egg) in the game, I thought it would have something like a capital planet ability. The description is a bit misleading.
Would this help me with the Darkness mod, which, yes, still exists. Would it help me with my Galaxy Scenario def file problems? -ImperatorPavel
I got them by making my own map in Galaxy Forge and then making it so that an artifact had 100& chance of appearing on a planet. But that's the cheater's way.
You could just go to the GalaxyScenariodef file, hit CTRL+F, type in the text "_TECHORBITALCANNON", "PSIORBITALCANNON", and "PHASEORBITALCANNON" and just delete those. You would have to revise the planetItemType count, but that is easy.
I like the idea and would be glad to help. I thought that the ancient Vasari enemy was a race of crazed nanites, sorta like skynet in the Terminator movies. But that mod still isn't finished (the Darkness one), so...
Obviously a Novaliath or two is the way to solve problems.
Someone should also write "The Fall of the Vasari Empire" a story of the exodus of the Vasari as forced on them by the Darkness, or another race that would be the Vasari ancient enemy. I think something like that story would go under the "Creation of Sins" part in the subheader of your topic.
I've actually stopped wasting lots of credits on upping the levels of my capital ships. You can only be considered afk if you aren't doing anything. Usually, during those times, I was upgrading my capitals' level, which I have stopped. The last time I spammed LF was probably the last time I played with you, Wrath. I only upgrade planets (population - wise) as soon as I colonize them because the bigger my planet's population is, the more credits I
I don't teach people to play the way I play.