[quote who="GoaFan77" reply="98" id="3303763"]Quoting Makon86, reply 97-Removing .Net framework 4 and just using framework 3.5.1 I could be making this up, but I seem to vaguely remember someone saying with Rebellion you needed a later version, which I'm guessing is 4.5. [/quote] Hmm, I'll look into that, thanks for the suggestion!
Makon86
Okay, I know people have been asking for it. SO, without further delay (well the delay is until Dan can upload it to the server :p), I give you the next release of the TCA Beta for Rebellion. This new version is compatible with version 1.1 of rebellion and fixes the following: -Athena Dreadnaught and abilities -Nimitiz CIGWS ability -Dresden Yamato can now fire at titan ships -All "railgun" type weapons which stated "kinetic bolt" i
My particle forge just sits in my taskbar (win 7) and never opens. I have tried the following: -Removing .Net framework 4 and just using framework 3.5.1 -Completely reinstalled forgetools 3 in the appdata/local/ironclad games folder, with textures, texture anims, mesh, particles, pipeline efects folders -Tried doing the same as above but putting the particle forge folder in some arbitrary location -updated to win 7 sp1 (just for the hell of it) -r
[quote who="CelticReaper" reply="4726" id="3298703"]i would love to download this mod, but the website i have to download it from says my email is invalid, its the only email i have! so i'm at a loss on what to do... HELP!? [/quote] I can send Dan your email address and see if he can help you out. But this kind of an issue would probably be better solved on our forums! So, if you haven't already registered over there, please do so and we can help you out.</p
[quote who="ZombiesRus5" reply="22" id="3296832"] Quoting Seleuceia, reply 15 Notepad++? Eclipse? You pansies...real men use notepad...hasn't given me any troubles... Real men us VI... everything else is for Mama boys. [/quote] Real Men Hull Tank.
[quote who="Lavo_2" reply="12" id="3296656"] Heck, I even use regular Notepad more than Notepad++. [/quote] Now THAT is ballsy! ;)
[quote who="ZombiesRus5" reply="9" id="3296569"] Modding with Notepad++ is like making out with the abstinence ring wearing virgin next door. Sure It's a lot of fun and exciting when you first start... until you meet the more experienced girl in the next town over. Ya It'
There are a few steps to consider when modding a tech tree 1st) To resize research tree windows, you need to go into the Player.entity file. That data to edit is about 3/4 of the way down the entity file (id recommened getting notepad++, its great for editing those files). Basically the size is in matrix format [horizontal position (distance from left of screen), vertical position (distance from top of screen), window width, window height]. Be sure to add your additi
[quote who="kreyson135" reply="4724" id="3295655"]"multiple times by you if I recall correctly...." Sorry, you must have me mixed up with someone else. Anyways, keep up the great work on the mod. [/quote] Thanks! Unfortunately I haven't had time to work on it! But an update is coming soon, which will fix all of the abilities, add some cool new particle effects (and some sound effects) and possibly some comp
[quote who="kreyson135" reply="4718" id="3290843"]Looks like the Titans in the TCA mod are broken. I am unable to build Titan Foundry even though i have the Rag Prototype researched. The titan foundry under build menu still shows the research flask and says i need to research the rag proto. [/quote] The issue has already been fixed on my local "developer" copy....I know that means nothing to everyone else, but when I can fix the rest of the abilities, a new beta will
[quote who="kreyson135" reply="4715" id="3286350"]I would like to see some Super Fortresses. Something with more range for this Fully Armed and Operational Battlestation!! [/quote] As in typical 7DS fasion, our starbases will be epic as well. The TCA starbase setup, when I get to it, will be "crapping your pants" awesome....I can garuntee that. lol
Haha, well when someone says "Power Level" it just has to be done... At this point though, With the power of titans (at least in 7DS) to reach "epic" levels, we aren't yet sure where the superweapons are going to go. LIkely we will diversify them quite a bit so each race doesn't have your standard "long range bombardment" cannon that the vanilla ones essentially were. TBH, I don't think we need them...BUT, I wouldn't mind making them do things that were s
[quote who="SpardaSon21" reply="4711" id="3285629"]...... we start scaling Rebellion's Titans to our power levels. [/quote] Mm...yes, I imagine the titans' power levels' will be OVER 9000!
Just a little sneak peak as to what is to come for the TCA rebellion release..... In addition to fixing all the broken abilities. -The titan is now "TCA-ified" using Railguns, gauss-flak cannons, and missiles -Kol Dreadnaught and Titan will have different railgun sounds (for "higher than capital" caliber railguns) -Kol Dreadnaught's railgun ability is going to be changed up a bit...Will feature a salvo of three shots, and some new strings along with it
[quote who="Kwitzak1" reply="4703" id="3276754"]Any ETA on when the next version is out.. Thanks for your Work so far [/quote] I hope to get something together this upcoming weekend. But my schedule has been really busy (Real life schedule that is) so far =/. Sorry I cannot give an exact ETA, but it is whenever I can get around to finishing up all the fixes. So the ETA is, as soon as I can!
[quote who="SpardaSon21" reply="4700" id="3276175"]I think Makon was worried about having to re-do the mod in case the update broke file coding, which it thankfully didn't. [/quote] Oh thats a relief! LOL The Athena's abilities, like some other capital abilities, are indeed broken in the posted beta. I have fixed most of the issues in my local copy but haven't got everything fixed yet. Once all those abilities are fixed a new version will be posted
sigh....new version of rebellion out now. The next beta version of the TCA mod will be compatible with this latest update.
You can use the free audio program Audacity to import, record, modify new/existing audio tracks then save them in 1 channel .ogg format. Then rename the new .ogg file you made as the "pirate announcement" one in the game or whatever they are coded as. ARESIV, or modern piracy in the form a bunch of crazies on a skiff wielding RPG's and AK-47's! lol
Thank you everyone for bringing up the issue. Dan found that the the issue is stemming from a formatting error on the server when the download links were made. His is in the process of fixing the downloads and they should be available soon (today hopefully). EDIT: Dan just informed me that the server downloads have been FIXED. So they should be immediately available!
Okay so we have confirmed that, after re-uploading the files that the issue is on gamefronts end. We will try to keep the files up, but until gamefront gets their sh*t in order, it may be hit or miss whether or not it is available =/. Apologize for the issues, but there isn't much we can do at this point until gamefront gets their servers fixed. EDIT: What Dan said above :p
I will send these posts to Dan, so he can resolve the problem. Thanks everyone for confirming the issue! EDIT: Dan is re-uploading the files as I type this. So the files should be available for download shortly! He had also confirmed the problem after I brought it up again. Thanks everyone for bringing this to our attention.
[quote who="Kwitzak1" reply="4677" id="3271175"]Hehe nice Love your speedy response.. Thanks for all your Work so far and keep it up.. [/quote] Your welcome! I just mentioned it to Dan, and he just checked the link and it should be working fine. To verify, you went to www.danmangames.com , registered, and logged in to the "free downloads" area correct? If you keep having issues, let us know. And thank you for y
[quote who="Kwitzak1" reply="4676" id="3271103"]Is the Beta for Rebellion not op anymore ? It says file not found when i try to download [/quote] There have been updates to the website I believe, I will check with Dan and so that the beta is available! Sorry for the inconvience, we will get it situated ASAP.
[quote who="DANMAN3712" reply="4674" id="3270170"][quote who="kreyson135" reply="4673" id="3269962"]Keep up the great work guys. 7DS is my all time favorite strategy game.[/quote Thank you! Always great to hear stuff like this! DANMAN [/quote] It is what keeps us going! Thanks everyone :)
Numbers of planets aren't much of an issue, its mainly the fact that when every planet has its tactical/logistics slots filled and there are trade ships all over the place with multiple race that it gets super bogged down. Adding more and more planets (when in a late game scenario) just amplifies the problems. So really, you can make it as large as you want but will it take forever to finish a game? YES, will it eventually become super laggy at the end of a game? YES.