I'm not so sure Sins is the right platform for a Gundam mod. In Gundam the focus has always been on the mobile suits, and those would be so small that you'd only see their symbol or a dot with an engine trail most of the time. And there are just so few of the bigger ships. The Salaris, the White Base and one more ship which I forgot the name of for the Earth side and that one battleship and one support ship for Zeon and that's it. Not enough to fill up frig
-Norbert-
This might be thread necromancy, but I guess it's well worth it for people with Windows 7 and little room to spare on C: (like myself). You can make symbolic links in Windows 7 without any programm. Creating Symbolic links under Windows Vista and Windows Server 2008 (and apperently also windows 7) c:\>mklink "C:\EinLink.pdf" "D:\EinDokument.pdf" c:\>mklink /d "C:\Neues Verzeichnis" "D:\Pfad\Reales Verzeichnis" c:\>mklink /d "C:\Netzwerkshare" "\\me
Ah... completely forgot about the TEC Hangar. Thanks for pointing it out :) . It works just the way I hoped. If anyone's interrested here's the code: fireConstraintType "Research" researchPrerequisites NumResearchPrerequisites 1 ResearchPrerequisite Subject "RESEARCHSUBJECT_WEAPONDAMAGE_WAVE0" &
I noticed the "fireConstraintType" variable in the files, but the only states of it I found are "StarBaseUpgradeLevel" followed by "requiredStarBaseWeaponLevel 2" on Starbase weapons 2 and 3 and "CanAlwaysFire" on everything else. Is there any parameter for fireConstraintType to allow me to do something like this? fireConstraintType "prerequisitResearch" Researchsubject_weapondamage_wave0 Level 1 So in words instead of code, I want to do something like
Why didn't you add the trusty old Frazi in there? Being a heavy fighter, it could even be used as a bomber model. And for the role or freighter or rafinary ship you could add this little ship here http://www.b5tech.com/oldb5tech/narn/narnships/narnfighters/narntransport.html . I don't know if the name T'Ralie is really canon, since in the TV show they only refered to it as Narn transpo
I found the problem.... Since I just copy/pasted the word Spiritblade from somewhere, I didn't check wether it was spelled correctly, but apprerently the source from which I copied it was misspelled as Spritblade. Every line I wrote myself I checked three times, but since I just copied that one word from somewhere else I didn't check that. Now that it is spelled correctly, it's working as supposed, both for the Advent and Vasari Starbases. In case you are still interre
I recently tried to create researches that increase the damage of the Advent and Vasari Starbases unique weapons. While - after a lot of trying, experimenting and learning - I finally managed to get the new research for the advent into the game without it crashing, it still doesn't increase the damage. Now for a more detailed describtion of what I did: I copied RESEARCHSUBJECT_WEAPONDAMAGE_TECHBEAM0.entity, renamed it into RESEARCHSUBJECT_WEAPONDAMAGE_SPIRITBLADE0.entity and r