Angel_Wings

Angel_Wings

Joined Member # 382398
174 Posts 2,709 Replies 2,928 Reputation

Koasati...I was tired last night. One thing for sure...describing skinning is harder than doing it. Hmm. I didn't have the ovrride checked... I guess I shoulda said keep your calculator handy and be sure to count the pixel width of an image and times it by the default number of images needed for a button you are making from scratch. Hmm. Even that sounds more confusing I suppose. <

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Donna, I think that's a lovely idea. I know I've struggled a lot learning everything pretty much on my own but I suppose it has really sunk in DEEP that way but I love to help where I can. I dunno how much good I'd be to anyone at this newbie of a stage but if you ever need someone to work on a fun project with folks like yourself I'm all for it... -AngEla <img src="http://images.stardock.co

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Bill, those are .tga files...and if you have PSP 7.0 you can over-color them or if you're good at masking you can make your own. If you want to gander at the current skin I'm working on you will see that I changed a few of the .tga files to my own masked shapes. http://www.darkseraphim.com/skinz/Lullabye.wba I would have written you back personally but I think this is a question that com

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1). Make constant backups of your WB skin in case you have a code foul-up or mess up an image and accidentally save it etc. 2). CODE is not scary…all ‘code is’ is basically just information telling the images in the skin what to do. Look in Skinstudio and take a look at parts of the skin and look down below where it gives you information about the size and if it is stretched or tiled…these are important factors in making your skin look right. Don’t feel intimidated…play with the margins

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