Well, I feel a little foolish now for posting my thread about the Veteran Troop research =)
Bylak2
So now that the Economy push is out (yay!) there are a LOT more pretty tiles on the ground than before. Other than building a city beside each one, or "snaking" to the resouces by adding a trail of buildings from the main city, is there a way to claim these resources at the moment? The only mobile building unit seems to be the soverign, and he's limited to cities alone.
I was several turns into the game and had just finished researching the Iron Sword tech. Went to click the Veteran Troops tech and the game crashed to desktop. debug.err file - http://pastebin.com/m29d4886b I'd post the memory dump file but I have no idea how to find it >
Scoutdog do you have the Map Random Seed Number for that map?
What's that, another map? Debug Message: Map Random Seed: 1254073401 Start locations this time. The whole map below with the four "problem locations" circled. [IMG]http://i485.photobucket.com/albums/rr216/duddler/Elemental_1254073498.jpg[/IMG] And a closer picture. [IMG]http://i485.photobucket.com/albums/rr216/duddler/Elemental_1254073505.jpg[/IMG] They're all pretty close together and make no use of the right side o
I've never seen a city revolt
Well, I was gunna come in here posting about rivers but I see we don't need to anymore =) My efforts were not fruitless however, because . . . Debug Message: Map Random Seed: 1253970179 This map (2.3) ended up being waaay too small, again unless in a later version we'll be able to fly/sail and there's more across the lake I can't see. [IMG]http://i485.photobucket.com/albums/rr216/duddler/Elemental_1253971252.jpg[/IMG]
Should we be re-reporting known issues with the new patch now?
Debug Message: Map Random Seed: 1253737137 We've got a river going into the ocean below. [IMG]http://i485.photobucket.com/albums/rr216/duddler/Elemental_1253738167.jpg[/IMG] [IMG]http://i485.photobucket.com/albums/rr216/duddler/Elemental_1253737650.jpg[/IMG] River going into an inland lake. [IMG]http://i485.photobucket.com/albums/rr216/duddler/Elemental_1253738122.jpg[/IMG] Mountains blocking off resources. [IMG]ht
EDIT: Misunderstood last reply.
I'd try checking the stickied known issues list at the top of the forum, I'm sure you'll see some or all of these issues are reported. If they haven't been, posting like you did is pretty much all you need to do =)
I'm not gunna lie, I came into the thread thinking I was going to post something along the lines of "this is a dumb idea! It's fine as is!" but the blue ocean on the map like that is pretty nice looking! Like others have said, maybe a darker blue or something, but I do enjoy the contrast. Also going to chime in with effects for different terrain types. I didn't even KNOW there were different terrain types other than "land" and "mountains" until I came into t
Well, the dev's are asking for map seeds that have messed up features on the map, you guys could still post those =)
Instead of Imageshack you could also try making a photobucket account to host the pictures? Its still pretty convenient =)
I R BETA TESTAR! Debug Message: Map Random Seed: 1253653776 Same thing as always, river going into the sea (how the heck do you use Jing or Screencast to make comments in photos > <img src="http://content.screencast.com/users/Bylak/folders/Defau
kryo, do you still want us to report crashes and post logs of said crashes even if the issue is on the list of known issues?
Debug Message: Map Random Seed: 1253618462 Two different instances of rivers going into the ocean. EDIT: More water issues! There were about four rivers going out to sea, and then this problem with an in-land lake. Also, I don't know if there is going to be some kind of flight or water transportation in the final version, but this map had an island cut off from the mainland. Debug Message: Map Random Seed: 1253620321 <img src="http://i485.phot
Thanks for this, it's a really good list! Answered one of my questions too
Well when you use a healing potion the green bar circling your Soverign's avatar goes up as well, a nice little visual queue to see how you're doing on health. A message after using a potion might be nice to have in a later build though, with an option to disable such notifications available to the player.
Gunna chime in with seeing this bug as well. The map likes to float sometimes for me in different directions, although a quick scrolling in and out seems to fix it. While we're on the topic of scrolling, does pushing the cursor to the edge of the map to move it not work for anyone else? If I want to see different sections of the map I have to zoom out and then zoom back in to the location I want to be at. When trying to sc
I think it's a little premature to talk about army sizes, seeing as the combat in game at the moment . . . well, the developers have said it themselves in how many places now? It's not fun =)
Hey there, I was messing around with a game earlier in the evening, shut down and restarted the game again about an hour later. Set up my first town and was about to set up my second when it crashed to desktop. My video then seemed to get a little corrupted and had to reset my compy after. Log of the game and dx diagnostic in the link!
Patch worked for me with the initial fix, thanks a lot guys for finding us extra download sites =) With that said, my AI's seem to have problems doing anything. I'm playing with two Federation AI's against three Klingon AI's (all set to normal). One of the Fed's waited until they had steamrunners before they built scouts, and the other fed player hasn't done anything but build research stations so far . . . they were building better before when they had to t
[quote who="Vulturev4" reply="853" id="2362791"]If the Constitution and the Predators are supposed to be the scouts, can they possibly get a boost in speed? I noticed they don't last very long, they get chased down easily, and once caught, they're gone.[/quote] Or maybe an auto-cast ability that increases speed for a short time so they can run from attackers?
[quote who="Alpha_Sniper" reply="620" id="2353392"]Thanks mongoose, it looks like the shields and stuff on the starbase were upgraded for SoA. But seriously, the torpedos say they do 3352 damage at level 10, yet they are taking out starbases with around 12x that much shields/hull, not to mention armor and shield mitigation.[/quote] [quote who="GulKelan" reply="616" id="2353342"]thats the first i thought but its turned off. nothing.... and its only at kl