I recently played the original HomeWorld and Homeworld 2, and there was a lot of good memories in replaying them, even though the graphics are of course dated. The graphics of Sins in contrast is much more modern and detailed, however the game play is completely different. I played the mod that you made wraith and my hat is off to your wonderful effort, the models do in fact look just like they are out of HomeWorld. Only three quick points though, would be the new textures to update the graph
Teal_Blue
Story/Campaign mode: Added with each expansion? With new races/ships/etc...? With new opening animations? Example In next expansion it tells of how the TEC have suffered a horrendous loss at the hands not only of the invading Vasari, but also with the second front against the exiled Advent, and have been marginalized to the outer rim worlds. The Advent dominate and are mainly contested by the Vasari. We could now bring in the "unknown" threat that was chasing the Vasari wh
Last night i was replaying HomeWorld 2, it is a dated game, but though the graphics are not as intricate or detailed, the "style" of the game play was interesting. It has been a while since I played, but I really miss the "story mode" of the missions, one arc or action from one map to another. Another thing is the research tree, which is implemented in stages, in a sort of "just in time" fashion, just before you need it. We have research trees in Sins, but I can see the whole tree, and I have
[quote who="lordkosc" reply="1" id="1865483"]cools, glad to hear you like the mod side of things, I myself love having ships harder to kill, I just wish they flew around while fighting... [/quote] :) I didn't immediately catch your reference, but i have seen a number of people say the ships stop and duke it out when fighting, so I am guessing that is what you mean. Someone also mentioned in the same thread I was reading (it was about Star Trek) that the Trek shi
Cookies!! :) Haha Yes!! Thank you Annatar11, as always, both FileFront and WinCusomize from StarDock sound wonderful!! Perhaps Both :) Take care and see you all soon. Keep Modding! -Teal
Hi Everyone! Since about week 1 or 2 (its now week 6 or 7 i think) i have been playing around with the entity files changing things to see what happened. :) And as I have said in the past i am no coder so, much of this was done with help from Annatar11 and others on the forum who wrote about their experiences and what they did to try a certain change. I
Haven't been online for a few weeks, i've been up to my ears in entity files, haha. I would never consider myself a coder, but am facinated with the customizability of this game, and so i find myself having all these silly ideas to change things to make it sorta "my game" if you know what i mean. I started out changing values, up the armor, up the weapons, load the mod and see what it looks like. That got to the point where it was boring because i just walked through a game and nothin
Annatar11, Thank you!! I had a 63 x 63... but didn't realize it needed to be 50 x 50. Thank you. Oh... just as a followup, I got the capital fighters and bombers, as well as the beam and projectile weapons, two of the Anima powers and the colonize and capture powers from the missionary vessel. I tuned down the speed, but increased the weapons by about 20
Does anyone know how to upload a pic for your avatar? I know it sounds silly, but I keep uploading and nothing shows up, either in ie, or in firefox. hmm.... Haha, if that were the worst of my issues I would have it made! Thank you and sorry to ask so many questions, but you all are wonderful! Take care, -Teal
:) Thank you for the wonderful avatars!! These are wonderful!! Quick question if i might though, is there any reason why a jpg file 63x63 shouldn't load from the desktop for the avatar in images? (of course there are probably a million reasons) :) But was hoping it was something simple i was missing. Thank you again for the wonderful avatars and take care, -Teal
[quote who="SpardaSon21" reply="5" id="1871348"]Fear the almighty Cobalt and its mind controlling powers of doom and detruction! I am .[/quote] :) Now there is a coder after my own heart!! :) You know your thought made me think of a "all psychic" ship. I used to play "controllers" in City of Hero's, and the controllers were weak physically, but were mean at a distance. :) M
Annatar11, Ahhhhhhh.... I will keep an eye out for that when looking in the files. Appreciate the help and time, have a great one out there! :) -Teal
Kitkun, Haha, you think he will like it when I use my Advent Witches Scout/Capital on him in multiplayer? :) Of course i'm not any good yet, so I would die in MP anyway! (But don't tell him that, we will let him worry a bit) :) Haha, this is wonderful!! -Teal
[quote who="SemazRalan" reply="3" id="1870497"]hee hee, a scout with capital level gauss cannons or an anti-fighter craft with capital level "Flak Burst" set to 3 antimatter and 5s delay. BOOM!BOOM!BOOM!BOOM!BOOM!BOOM! Eat that Drone-Whoring, Advent Witches! [/quote] SemazRalan, :) Haha ... Since
Annatar11, Thank you very very much! :) I inserted the ability names, but completely missed the level thing. :) Will try it, and let you know the results. Haha, Beware The DreadNaught Scout!! :) of course if I make it too easy, then I will have to figure out a way to balance the other side
i've only been playing/changing things for a week, but have mostly messed with numbers. have changed some weapons from one ship to another. i thought it would be cool to have a beam weapon on a scout. actually i wonder why the devs didn't have projectiles for the tec, beams for the advent and maybe some different plasma effect, perhaps like globs of light shot from the vasari. it would make for a nice difference, off topic, but anyway, now i am attempting to move some abilities from one ship
Lordkosc, you can up the opposition, yes? I think in the setup, just prior to running the game. Also, you could do like me, haha, raise the weapons and shields, but put them on the badguys instead of you. Or I could do it for you, and send along the zipped files for the mod. It is "really" not a mod, I just changed some number values. I didn't like re-do code or anything, that is bey
Annatar11, ahhhhh..... sounds interesting, though shrinking the ui elements might look cartoonish after i finished with them. As for the co-ordinates, i understand the principle, but wonder how to determine them. Some time ago, when working with LiteStep, i took another mod and modified the mod, with a nod to the first modder of course. So it may not be as intimidat
Annatar11, Thank you for the nice thought. I don't know if i'm up to a ui revamp, but the minimal mod you mentioned sounds very nice, I will give it a try. Perhaps down the line I can work up the courage to try something as complex as tweaking .brush files. I am guessing, because i dont know, that i would need to redraw all the ui frames to a smaller size myse
After losing my first two games, which were all of maybe thirty minutes apiece, I opted for a trainer. And quickly maxed everything in sight... (isn't that what you are supposed to do?) :) But then with fleets of 30 or more capitals and 200 plus frigates my game began looking like an old slide show. (I wonder why?) :) So I looked at some mods by those in the community and voila! Wonderful graphics and play, with nary a slow down. And being brave or silly or
Lex, Jus 'ah bit a' thar Pi'rates blood a show'n matey! Giv 'em thar Broadsides Mr Grovner!! Har! We be board'n temp'rarily :) Blast! What di' I do wi' me parrot? -Teal :)
Awesome!! Thank you for sharing!! :) I think I found one for me :) -Teal
Just a quick note now that I'm into my first full week with SoaSE, It is great!! I am mostly a 'single player' player, and the days long games for the first few games has been interesting and great fun. It takes a little while to pick up on all the subtleties, the little plus and arrow stars on the empire map showing that a ship has updated. and the click center picture in the bottom menu to go directly to the ship or destination in question, but i'm working on getting it all down. But m