Awesome got it all working thanks for the help! Just curious though....you can't play all the addons together? like the pirates one with the one that adds three capital ships? Also do the pirate bases in the maps you custom make need scripts to run for them to actually work? Mine just sit there (made two of them). Thanks!
Hegemon76
LOL ok so............why is that when I save my map it doesn't appear in the galaxyforgemaps section in game??? [e digicons]>_>[/e]
Thanks!
I mean it only lists terran, volcanic and ice you know? ZERO nadda anything else.... And it won't run if I change anything. Left it on the desktop to boot....
From the main page? Maybe I downloaded the wrong one? https://forums.sinsofasolarempire.com/174739/page/1/#1581372 Top of the page?
I also copy and saved the galsecdef file over the one in the folder and now galaxy forge doesnt work at all lol....:(
Ya I just did what you said and there's still only the most basic planetary types :/.
Humm ok ill try that then. I used 7 zip does that matter?
Humm interesting. By chance can you provide me the path you used to install/paste the galaxy forge into? That'd probably simplify things for all involved haha.
I understand that Ryat and got the right version but I can't place any of the new planets etc....for example "City" or "Industrial" Do I need to do something to have all the planets in the mod?
Hey guys regarding the galaxy forge.... It seems like it's really vanilla in terms of planets etc... Do I need to put in the mod folder or something? Does it even work anymore? Thanks!
I'll thank him when he finishes his work :)
Thanks ryat!
Hey are you guys updating for the new patch and the DLC that came out?
Hey guys I wish I could view previous posts. How can I make it so that there are zero superweapons? I'm in the constant folder of the gameplay folder and can't find it at all....thanks.
[quote who="Thrax1" reply="8363" id="3376445"] Really glad (REALLY glad!) you'll soon be adding rebalanced capital ships to the mix once again. Any idea about the timeline on this? I HATE vanilla cap ships. Thanks for the work on the mod, guys...I feel like it's been forever, and the effort is SO welcome![/quote]
Hey guys. Disabling the superweapons = instant debugging/minidumped of ALL of my games...... Just a little tidbit. I've played every single play style, sized mapped, max computers at highest setting and ZERO minidumps.....
Ohh interesting. Where can I do that Stant? that sounds more realistic!
Hey thanks Ryat! I successfully did that. I am curious though....I opened a game and it looks like I can still upgrade to a novalith cannon and place it in the gravity well? Is that normal? Should you be able to upgrade it?
Ryat any idea how I can get rid of the super weapons? That seems to have helped others....
[quote who="Stant123" reply="8148" id="3328803"] Quoting , reply 8145 I just opened the gameplay.constants file with note pad and changed - cannonsPerGravityWellRatio 1 to cannonsPerGravityWellRatio 0 seems to have worked fine. Except that one of the TEC factions has a research item that allows them to add one to that count so basically, by doing that, you do in fact neuter 5 of the playable races into no super wea
I also want to add I have every affect set to low, anti aliasing off.........everything as low as humanly possible.
Hey guys hope you are well. I haven't been able to finish a game in what seems like years. I know I know you guys want specific data. Times etc. I can't pinpoint it. I put the computers whether its 1 computer or 11 on the hardest red level difficulty. I get to a point where I have a semblance of a fleet and BOOM minidump. The game is unplayable. What gives? I used to be able to actually finish games. Have huge battle
Ya it's really quite frustrating. The lack of foresight by the game designers is pretty pathetic. LOVE your mod guys....never had an issue with it.
Interesting....I changed my setting from "highest" to "high" seems to have helped.