Hegemon76

Hegemon76

Joined Member # 3194948
5 Posts 10 Replies 608 Reputation

Awesome got it all working thanks for the help! Just curious though....you can't play all the addons together? like the pirates one with the one that adds three capital ships? Also do the pirate bases in the maps you custom make need scripts to run for them to actually work? Mine just sit there (made two of them). Thanks!

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[quote who="Thrax1" reply="8363" id="3376445"] Really glad (REALLY glad!) you'll soon be adding rebalanced capital ships to the mix once again. Any idea about the timeline on this? I HATE vanilla cap ships. Thanks for the work on the mod, guys...I feel like it's been forever, and the effort is SO welcome![/quote]

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[quote who="Stant123" reply="8148" id="3328803"] Quoting , reply 8145 I just opened the gameplay.constants file with note pad and changed - cannonsPerGravityWellRatio 1 to cannonsPerGravityWellRatio 0 seems to have worked fine. Except that one of the TEC factions has a research item that allows them to add one to that count so basically, by doing that, you do in fact neuter 5 of the playable races into no super wea

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Hey guys hope you are well. I haven't been able to finish a game in what seems like years. I know I know you guys want specific data. Times etc. I can't pinpoint it. I put the computers whether its 1 computer or 11 on the hardest red level difficulty. I get to a point where I have a semblance of a fleet and BOOM minidump. The game is unplayable. What gives? I used to be able to actually finish games. Have huge battle

8,423 Replies 15,710,399 Views