High_Guard

High_Guard

Joined Member # 3123272
12 Posts 47 Replies 1,311 Reputation

Hey guys, On a whim, I've attempted to add the old Kol (from the kol_beta link listed above) to my existing game of Distant Stars.... added the entity files, gameinfo, mesh and texture files to their respective directories, and it's not appearing in my game. Thoughts? I've also edited the entity.manifest file, for what it's worth...

110 Replies 203,631 Views

A question - I've been designing a few maps - among them maps designed and/or incorporating Sol system map tilesets (I am alsp playing with Distant Stars mod) and am wondering how to specify what a certain gravity well should have in it, as in militia ships, whether the planet is already colonized by an NPC, adding artifacts and such. I've tried several different approaches in galaxyforge itself but have no idea what I'm doing there! Ideally, I'd like to set up/tweak some maps where t

1,189 Replies 3,583,716 Views

It would definitely be interesting to see! I'm downloading it now, want to see how it looks! *fingers crossed* EDIT: ... small download. And the ships use the stock models from vanilla Sins and Entrenchment? Hmm. Just out of curiosity, how many B5 ships are in so far? I played as the Earth Alliance, and saw only TEC starships...

159 Replies 448,685 Views

Well, I've extracted all the files to a folder on my desktop, and ran the sins mod updater, from the v1.1. I get the screen fine, but I'm not even sure if I'm using it right. I selected the mod I want to convert from the Entrenchment 1.02 folder. Now, I assume that's what you do there... and then set the destination as the 1.03 folder... or do you move the mod to the 1.03 folder and update it from there? I'm a bit confuzzled here..... Either way, it just craps out on me...

370 Replies 936,858 Views

Well, I've extracted all the files to a folder on my desktop, and ran the sins mod updater, from the v1.1. I get the screen fine, but I'm not even sure if I'm using it right. I selected the mod I want to convert from the Entrenchment 1.02 folder. Now, I assume that's what you do there... and then set the destination as the 1.03 folder... opr do you move the mod to the 1.03 folder and update it from there? I'm a bit confuzzled here.....

370 Replies 936,858 Views

[quote quoting="post"]Unfortunately im absolutely hopeless at 3d modelling and texturing[/quote] Same here. And lately I can't seem to get this image of the Warlock in SINS out of my head. I have an idea how to go about making it work, but I can't model worth a damn. SO does anyone know where one might acquire a model somewhere? I just want to swap the Marza for the Warlock :P

11 Replies 3,046 Views

[quote who="TheRezonator" reply="190" id="2335705"] Quoting High_Guard, reply 189...if the TEC would but christen a ship named the TDN Chuck Norris, they would win the war. i did that... the ship scuttled itself because it was unable to contain its awesomness... the TEC named two their two flagships the TDN Chuck Norris, and the TDN Mr T. Trader Space became a Super Massive Black Hole because you cant have that much awesome in one place.[/quote] &

375 Replies 1,024,535 Views

OMG Nice screenies on the B5 blogspot! Keep up the good work guys, I can hardly wait to try it out! Random question that JUST occurred to me: is it possible for a ship (capship or otherwise) to have more than one type of plnetary bombardment weapon? I had this thought that the Warlock (or other ships, jsut chose the warlock as its the one stuck in my head atm) could have planetary bombardment beams like the Vasari, but also have orbit to surface nukes, like the TEC?

159 Replies 448,685 Views

Is THAT how you do it? I've been wondering about that for some time. I'd like to play against actua Vasari who are named "Vasari". None of this "jisura Nomads" or whatever... Ditto for "Provians", luopica colonists", or "solundi." Spice it up, I think I will try! EDIT: Oh, man, ever cool! I pulled it off! Now all my Vasari AIs are either "Vasari Exodus Fleet", "The Dark Fleet", or "Imperial Vanguard"! I LOVE IT!

3 Replies 2,377 Views

[quote who="Whiskey144" reply="3668" id="2327524"]if your impatient, pick up harpo's mod updater. Create a v1.02 Entrenchment mod folder (no that's not the name) and drop the unpacked 7DS Alpha A into it. Run the updater. It should be able to update the mod. It'll probably take a bit of time, seeing as 7DS is 1.16 GB (and that in 7ZIP forum!). It's what I am going to do.[/quote] Sounds good. I'm dying to try it out! So what I've done so far, like you said, Whiske

4,959 Replies 12,526,560 Views

Hello all, I have two copies of Sins installed on my two gaming rigs, and have friends over every so often for a round or two. However, I've noticed in some games my spare rig crashes completely - not just to desktop, but mouse doesn't move, can't issue commands, etc etc. On my rig, I can still move and look around, but that's it. I've noticed that it has something to do with a ping spike, but have no idea what might be causing it. I have no driver or hardware conflicts, eqverything i

0 Replies 2,608 Views

All the Marza's special abilities are derived from the essence of Chuck Norris. Raze planet: Roundhouse kick planets Missile barrage: Roundhouse kick ships Flammable munitions (or whatever it's called :P): Chuck Norris silent stare

375 Replies 1,024,535 Views

Sweet, thanks :P EDIT: Now here's a question - I can make maps and galaxies and such, but cannot play them in-game. Any thoughts? FYI: I'm running Entrenchment with the Distant Stars mod. I imagine that's part of the problem?...

71 Replies 239,617 Views

I'd like to see something where the Earth Alliance Warlock destroyer replaces the stock Marza... but I'm a fan of the Warlock destroyer, and Babylon 5 by extension :D

11 Replies 3,046 Views

Oh, heh, nope. On that note though, went and found it in the Distant Stars mod, did what I wanted and when I went to run SINS, it crashed on loading. Something about requesting something to terminate in an unusual way...

19 Replies 14,549 Views