There was no shields originally, it was displayed as maxHullPoints 85.000000 hullPointRestoreRate 0.400000 Then I added in the maxShieldPoints and shieldPointRestoreRate lines. You can select individual fighters to view their Health/Armor... I would think it would display a shield value if it had one... who knows. :P Edit: Removing the Shield max/restore lines fixed the 0 armor issue, it's now displaying the normal Armor: 3.
Saikou Xl
Okay, the 1.03 Reference Data fixed the insta-lose problem. Now one other thing if anyone knows... I tried reducing/increasing stats on the Carrier - this works. Then I tried adding a small shield to the Fighters again, not sure if it worked because there's no shield bar for Fighters. :| (FighterPhaseCombat.entity) maxHullPoints 85.000000 maxShieldPoints 200.000000 hullPointRestoreRate 0.400000 shieldPointRestoreRate 0.250000 That should work.. right? :/ <br
I just downloaded the ForgeTool yesterday so I would think they're updated? Edit- Downloaded 1.03 Reference Data... Going to try it out. :P
So I decided to try my hand at modding Sins as I've done with other games I played.. I just picked it up on Thursday and I love it, great game all in all. I started with something (that I thought was) simple, but now I'm not so sure... I decided to start with the Vasari since that's the only faction I've played enough to understand all their research trees and ships, etc. I used ForgeTools' files... reduced max hull points, increased max shield points and fighters. This worked fine. So th
Sounds basically like there's multiplayer and then skirmish maps and such. Which works, any real strategy game will have a heavy military theme to it IMO. Which is fine, I just want other things as well. :) Diplomacy isn't THAT important, as long as it features a focus on exploration and technological advance I could probably have some fun with it. I might pick it up today when I go out. Thanks for the reply. :)
I've been looking over PCGamer.com's forums and Wikipedia for a few hours now... I was trying to find a game that combined space exploration/civlization with the classic C&C style of free-style control (i.e. not turn-based). Galatic Civilizations really took it home except for the fact it was turn-based. Looking for something that combines diplomacy, exploration, economic balancing, technological advance and some military action as well... However, I'm not looking for a game based mainly on mili